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Title: Seven: Enhanced Edition
Genre: Action, Adventure, Indie, RPG
IMGN.PRO, Fool's Theory
Release Date: 1 Dec, 2017
There's a lot in this game that is so promising at first glance, yet many of its game mechanics and design fall flat. The gripes I have had with the game is such a massive turn off that I could not bring myself to finishing the game. I bought the game soon after release, with the hopes that the ex-witcher devs put about an amazing game. Turns out even with the recent updates and bug fixes, is in an undesirable state. I tried giving the game a second try as of the release of the enhanced version\/DLC, unfortunately this has not changed my views on the game.
-Innovative isometric 3D stealth RPG
-vibrant world and npcs teeming with personality
-easy to follow and captivating storytelling
-horrendous camera angles that shifts when walking up and down stairs or jumping from ledges
-frequent and sudden game crashes (most recent crash on 26-May)
-long loading screen times, especially on startup
-funky interactions between world and game character, especially during backstab assassinations and climbing ledges, which is worsened by the camera angles.
-clear lack of character progression, there may be character skills, but they are scattered around the map with no sense of direction or goal
-lack of unique item, only items with better stats and different model
- good lord the inventory system is a ballache and a half, with so many lootable sources in the game and crafting being a heavy part of the progression "system", you would have to loot every single thing you come across to even get access to parts you need to craft items. With a horrendously small inventory space, although immersive to some, is a pain that results in running around to different containers to find stuff you left there.
-combat is not an option, when multiple npcs aggro onto your character, there is little to no chance that you are getting out of there alive if you brute force your way. This game is advertised to have an option to fight straight on if you wanted, yet doesn't give you a fighting chance when it comes to combat. Fighting is lackluster to say the least, with 1 on 1 combats being buttonmashing the attack key to stunlock the poor technomancer into corners before he dies.
-annoying radial inventory system. With the default mouse and keyboard kebindings, the radial inventory needs to first opened by the middle mouse wheel, then scrolled to select the desired skill\/trap\/consumable. A more simple solution could be just to put items into a hotbar, i.e. 1 for weapon 1, 2 for weapon 2 etc. It's overly complicated and confusing for the newer players. While it is justified that this system is more suitable for console players, this system is annoying to say the very least.
-The camera angles sometimes make doing quests a living nightmare. With different layers of the map stacked onto another. Finding quest markers\/givers\/npcs\/items of interest is annoying at best, infuriating at worst. Most of my play sessions ended up with me searching for guides on quest walkthroughs.
I wouldn't say this game is my cup of tea. While some could find enjoyment in this wizardy-techno cyberfuturistic rpg, I would recommend finding gameplay on youtube before deciding on for yourselves.. This game is a very pleasant surprise, a true hidden gem. I had never heard of it, but had a 75% off coupon for it and decided to give it a try. It really exceeded my expectations.
If you like stealth games, cyberpunk, and RPGs, this game is right up your alley.
The main plot is a bit short, but the side quests and optional areas are quite extensive. I was honestly surprised how cohesive the open world of Peh was.
My only criticism is that the "Nectar" leveling system is not fully explained in game, or tutorialized. I kind of had to look up stuff on the web to figure it out.
. Despite all its faults, this is an interesting and fun action RPG with heavy stealth elements.. One of the best games I ever played. TL;DR: I must say, this game has been a blast to play. I'm sad and also lucky that this game flew under my radar, sad because I think the game is great and went unnoticed, lucky because I get to play it with most of the bugs patched away. It is a refreshing experience, one I'm very glad to have. Stunning level design, simplistic-yet-enjoyable combat, freedom of movement... a lot of good things. Worst thing about the game is the way stuff is rendered, navigation through buildings will test your patience. Still haven't finished the main story, some side missions and the DLC is remaining as of writing this. The game does a few things very differently, but one thing that blew me away is the level of freedom you get.
First part of this level of freedom comes from the control scheme. The character control in this game is done differently; it isn't a point & click game. It isn't a twin-stick shooter either. You use keyboard (or a controller stick) to control the character, while the mouse is responsible from camera movement. Mouse is also used while aiming with your ranged weapon \/ ability, or trying to throw something. However, in combat you'll most likely never use your mouse to aim as there is a very good auto-lock feature.
The other part comes from the level design and character movement. Your character can jump, climb, etc... and this opens lots of possibilities, as the levels are designed with these in mind. And the staple stealth mechanics are here as well. You can stick to shadows, distract enemies, lure them, disguise yourself, set traps (even on fallen enemies), use lethal \/ non-lethal takedowns, etc... and combination of these; the level design, stealth mechanics, and character movement will offer you lots of ways to finish one task.
Combat is simple, but at the same time, brutal. Every melee weapon comes with a set of combos, and their own special attack. You can learn a few new moves, like a drop kick later on. Dodge roll if no enemies are nearby, or dodge if an enemy is nearby. There are no indicators that an enemy is attacking, no counter-buttons or anything like that so to speak. You learn patterns, then do your thing.
Stealth mechanics are somewhat lacking though. Or rather, stealth mechanics in any game with them needs improvement. For example, you alert a guard, then run away. You come back and stare at that same guard, and nothing happens. Or, you run past a few enemies, then hide somewhere. They'll forget about you in a minute. Or a guard sees another dead guard. Looks around for a bit, then that's that. Some sort of local-alert system for this game could've been great, and I definitely felt that lacking. You can disguise yourself, and it has been useful in a few cases, and it works like a Hitman game in essence. Overall, stealth mechanics are what you expect from any other stealth game, wish they improved the formula a little.
RPG part of the game felt a bit lacking at first. One thing we associate RPGs with is leveling your character up, and this game has no level-up mechanics. No XP points. There are skills, skill upgrades, and skill chips, but they are acquired by doing various tasks, like doing missions, or exploring the world. It felt lacking, but it isn't a negative, nor positive. Though, one thing that is definitely lacking, when you acquire a new skill, or a skill chip, the player isn't notified of this properly; it just appears as a new loot that you just acquired, and unless you know what you are looking for, you'll miss it. Skill upgrades you cannot miss, as you get them through special containers around the world (and they'll be marked on the map as you get closer).
Real character customization comes from skill chips. Each skill chip offers you passive bonuses, but also differing amount of passive & active skill slots with differing amount of slot upgrades. Depending on what skill chip you want to use, you'll have to choose between what passive and active skills you want on your skill chip. It isn't a replacement for a XP system \/ skill tree, but it works. However, I wish there was a XP system along this skill-chip system, which allowed you to level up your skill-chip and unlock the active \/ passive skill slots as you accomplished tasks. That'd have been neat.
There is a crafting system, and of course you can gear your character up. Crafting requires blueprints, and they are scattered around the world like skill upgrades. Gear so far, has been boring though. I like unique items in any game, and I've located just a handful of these so far, which is a shame. Inventory is based on a weight system, and at first I hated it. Because in any game that I can steal, I tend to go... overboard. If you are one of those people, you need to stop doing that in this game, otherwise you'll complain about the carry weight a lot.
The world is rather small, but it is crafted with passion, and filled to the brim. The locales have their own characteristics, and places I've been to felt unique. Normally, I'd be the first to complain about the world size, but while playing this game, I started to appreciate the world and the level design, and stopped thinking \/ feeling that the world is small.
Characters are rather weak for a RPG, as you run from a job to another job; side missions have little character \/ world \/ lore building because of this. Main story is mediocre at best, it's neither good nor bad. The player character (and his companion) are all right. They could've added a few faces that you get familiar with, a few characters that you call friends \/ allies. That would've definitely helped the game in my opinion. I didn't care much about the lore initially, but it got me curious, to a degree that I opened the lorebook and started reading about stuff. It is a very interesting world, and I'd definitely like to see more to be honest. As far as choices go, what you can do is rather limited. Maybe I'm biased about the last point, because any isometric RPG you get to play has a lot of options if you think about it, but this one felt more like a Fallout 3\/4 than Fallout 1\/2 if that makes any sense.
One thing that annoyed me the most is, the auto-rotating camera. When your character is moving left \/ right, the camera rotates slowly. For controllers, that can be a useful feature, but for keyboard & mouse, it should be something that can be disabled. The worst thing about the game is, how buildings \/ terrain are rendered (or rather, not rendered). Developers need to improve this part of the game, if they'll do a game similar to this in the future. You are moving upstairs for example, you won't know what's up there till you get up. There needs to be a button to render the floor above \/ below, if that makes any sense. A massive bridge above disappearing completely because you are under it, doesn't make any sense. Maybe it is an Unreal engine thing, I'm not sure though.
All in all, I think this is a great game. A very refreshing experience. And proves that games with isometric camera can utilize a different form of character movement, instead of using the old point & click (which should be a thing of the past). I hope the developers are planning to make a similar game in the future, because this one has won them a follower, so to speak.. The last time I felt this immersed in a game was Witcher 3 and Kingdom Come Deliverance.
The amount of detail and flavor really shines through even in places that don't have quests.
The game rewards exploration and ingenuity with story and loot.
Pretty kickass game with really fresh ideas that's sorta rough around the edges but it's definitely worth the try.. Original Game, which is a big compliment in this day and age. Varied play styles can bring a vastly different approach to the way its portrayed to the player.
Lots of loot, but I'm only really early doors and it seems to be much the same. I am starting to get a bit more special loot though which is more varied in its specialisation so definitely room for a big tick here if it continues to pan out as it has so far.
Massive world and creatively styled. Fast travel but not to easy to acquire so it still pushes you to explore but not begrudgingly so.
All in all 9 out of 10 - well worth it.
Seven: Enhanced Edition receiving official Chinese localization!:
我们很高兴地宣布Seven: Enhanced Edition 现已支持官方中文！
Dear Chinese Players!
And others, that are interested in this update. We’re excited to finally announce that Seven: Enhanced Edition has received official Chinese localization!
It was one of the most requested features of our game, and at the same time, we saw that many Chinese players play and enjoy Seven, despite a lack of support for their language.
Starting from now you can experience the game in your native language.
What's more, we are bringing two fixes with this patch.
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