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Title: Infinite Gravity
Genre: Adventure, Indie, RPG, Simulation, Early Access
Gravity Wave Interactive
Gravity Wave Interactive
Release Date: 21 Mar, 2018
English,Simplified Chinese,Traditional Chinese
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Kickstarter Early Access Patch Notes : This patch is made available exclusively for all our Kickstarter Backers who backed for an Early Alpha Reward. These are the Patch Notes: (-) Two New Zone Unlocked: The Junkyard & Gutless Gulch! (-) New System Operational: Combat Items: Buck can now equip up to two healing items of any kind in his inventory. Hold "USE" (Default F) to move items around the inventory. When the inventory is closed, pressing F will consume the first item slot. (-) New UI Feature: Scrollable Map - Buck's fast-travel map has received visual upgrades and navigation functionality. Locations will now visually unlock on your map. (-) New UI Element: Loot Scroll - Any item you loot in the game will appear at the bottom left of the screen. Gameplay Tweaks and Fixes: - To accommodate the new lengthier levels and harder combat scenarios, most enemies will now drop healing items and ammunition. - Marauders no longer stagger when hit by normal damage and will continue to advance towards Buck. - Certain ladders and walls were re-adjusted to prevent falling off the level - Nearly all loot caches now drop twice as much ammunition and healing items. - Buck should feel a bit better to control in the air and while turning. - Certain melee attacks deal increased damage and have faster animations. Audio: - Certain sound effects like wind and rain were lowered. - New tracks have been added to the new levels. - Grit now Narrates The Junkyard and the beginning of Gutless. See post history Let us Know what you think on our Early Access Backers Forum.. Kickstarter Early Access Build 281116 Patch Notes : Below you will find the full list of the latest content, updates and bug fixes to the Kickstarter Early Access Patch Notes 28.11.16:. BUCK has been updated! Introducing Melee 2.0! : We had a challenging month and a half that was full of bug fixes and system revamps - but we feel that the new combat system is ready for deployment! Our first Early Access patch is a big one in terms of underlying system design and code. BUCK's entire melee system has been re-made from scratch to support a new way to use weapons, slow motion effects, particle effects and more! Before we continue to add story content, we decided to focus on the core gameplay of BUCK. We strongly believe that the new system will feel much better to use and will look absolutely killer when you dispatch enemies with new and badass moves! Here is the full list of changes this patch brings to the game: INTRODUCING MELEE 2.0! You will no longer need to switch between your equipped weapons. Use default input W,D on keyboard and Y,B on Xbox Controller to use your top and bottom weapon slots, respectively. Buck can now Shoot with his Pistols in both directions.(See tips and combos for more information about Melee and Weapon attacks). Reverse fire with the Shotgun. Juggle enemies in the air with Melee or Ranged Weapons. Dodge mid-combo to reach far enemies and continue fighting. Use Melee attacks with ranged weapons without consuming ammo. New Guzzler move-set and attack types.Buck will now be able to switch sides during any combo to better attack enemies from two fronts. Buck will now be able to switch sides during any combo to better attack enemies from two fronts. Swing the Guzzler mid-air. Added a new screen shake effect to all of buck's weapon and melee attacks. Added the same screen shake effect to all enemy attacks. Added impact effects for enemies to better indicate when they are hit and by what. (Ligh flashes for melee, small impacts for pistols and larger ones for the shotgun). Added new Muzzle Flashes to Buck's Pistols and Shotgun attacks. Additional Changes: Fixed Keybindings issues. Added a new resolution selection panel in the options menu. Fixed an issue with Fast-Travel map functionality Guzzler has been added to the weapon locker. Weapon locker has received some visual updates. The pages in Buck's journal have been changed to light-brown color to improve clarity. If Buck dies and is pushed into a scene transition, he should no longer re-spawn with 0 HP. Buck's angled head texture has been updated (visible when opening inventory, jumping and sliding). Buck will now face towards the background more when talking to characters who aren't in his direct line of sight. (Dialogues with Ace and Zack). Buck's HUD now displays the current input for both the top and bottom weapon slots. Each weapon slot now has it's own rebindable reload key. Looting and interacting default key on controller has been changed to "Left Analogue Stick Down". Fixed an animation issue that occurred when Buck jumps up instead of forward. Buck has received a "nose job" to shorten his muzzle a bit. Mouse support has been added to all UI elements. Combos Screen has been updated with more information about Shotgun, Guzzler and Pistols combos. Some Visual tips have been updated for new controller scheme. Guns with ammunition and additional healing items have been added to various locations. Steam Trading cards, wallpapers and badges have been added to the game. As you can see, this patch packs quite a punch! If something broke or if you run into any issues, let us know right here on our Steam forums or on any of the following: [www.facebook.com] [www.discordapp.com] Please keep giving us your awesome feedback and watch yourself out in the Wasteland! P.S This is the first time we're patching our game client on Steam so it's possible that in some cases your previous save could be lost.. Game Dev & Design - Combat Visual Scripting for Melee 2.0 (part 1) : A new Melee Combat Editor. Build 010117 Patch Notes : Build 010117 Patch Notes: (-) New Content: * New System Operational! Nibbler's Shop: The Shop UI is now working and ready for testing! Press on "Resume Game" to get to the end of the build to test the Shop UI. Since this UI will be used for all in-game merchants, we'll appreciate your feedback on it. (-) Additional Changes: * A splash screen now players when activating the game, showing our company logo and controller recommendation. * Attaching a controller will now update the input icons to show the relevant controller input. * Shop UI has controller support. "Thank you for a great ride in 2016! 2017 is going to be packed with updates, news and gaming conferences. BUCK releases to Steam Early Access on 25.02.17.". Coming Soon - Revised Dialogue Editor, Mac & Linux Support and More. : Dear Wastelanders, It's been an incredibly challenging two months for us since our last update and we wanted to keep you up to date on the latest developments in our little studio.
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