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Title: Inevitability
Genre: Action, Adventure, Indie
Developer:
SFS Studios
Publisher:
SFS Studios
Release Date: 24 Aug, 2015
Minimum:
English
I don't fully reccomend the game as it is quite flawed in many ways but it is a simple somewhat enjoyable space shooter with upgrades, the rest of this review is mostly gibberish honestly.
I do enjoy the game even if the battles with ships seem to lag like crazy for me and sending drones seems to be the safest option at winning. I was playing human story mode and i was going along fine for like 5 quests maybe and just ended either due to nothing being there or a bug? and I am in good standing with all factions now just from going into their systems and finding trading stations and then simply spamming the trades not caring what I gain or lose now ending with 99-100 with all faction.
I'm not sure if the drilling\/lasering for resources has much point, seems to just be something to slow you down honestly as I switched from laser to drill and just spam click my mouse to move the probe around and can pretty much absorb a whole planet fairly quickly if I wanted to, I'm sure I'm abusing the system as holding down mouse would slow me down but I've no patience for that it seems.
the plent resource gathering kinda reminds me of the free game Dig-N-Rig just without the conveyor belts and it's in space, heh.. It looked like it might be a bit of fun, especially for the low price, but the controls are funky and the art inconsistent, and everything is just a bit clunky.. Honestly, so far, I enjoy the whole idea of the game and would love to see it developed further, but there are far too many bugs, almost to the point of being unplayable. I constantly crash after certain points in game as well. On the bright side, there is a dedicated developer who listens and responds well to it's players. Assuming that he continues to build on to this game, I will come back once these game-breaking bugs get fixed. For now, it needs much improving. Unfortunately, until the game is at least playable, I would not recommend this game.. There's potential, but this is not a finished game (even if they say it is). The controls are confusing with little-to-no explaination\/help and the ship creation is shallow to say the least.. Really cool idea, really poorly executed. The game lags like crazy during battles. SHip randomly explodes It's incredibly frustrating to spend 20 minutes building up a cool ship that explodes for no reason. There is a tutorial, it basically shows you how to move around, but nothing much else. So when yoou try playing story mode, you're left alone to figure out the mechanics of the game. Story mode is also very confusing. I was told to go places with no idea where they were, or how to get there, and space stations were randomly destroyed by pirates, not sure if that was intentional or not. Hope to see some improvement, but for now, I wouldn't recommend spending your money here.. This game suffers from far too many faults.
The description given in the infographic under "About this game" is generous to a fault.
Here's a list of places the game falls short:
The music is corny, the sound effects are horrible
The controls are often confusing, leading you to constantly hit F1 to review them, which shows a help page which is also confusing.
The flow of the game is poorly described. It took me a bit to figure out that the probe you are gathering with at the start isn't the ship you will eventually design and iterate on.
The faction system makes no sense. The universe seems way too large to bother exploring and each system seems to be owned by a faction. You gain and lose faction points extremely fast with different factions for doing different things. There seems to be no benefit to the different factions? I'm not really sure what the whole point of the system was, it was poorly balanced and seemed irrelevant in the end.
The 'storyline' was just a very short series of quests where I basically just ran around shooting things. Never felt threatened by the enemy, there was no sense of progression here, and nothing interesting.
Combat is too easy, just circle strafe, throw drones at them and they'll never hit you. Once you get enough drones you can kill anything pretty much instantly. Even before you get drones just circle strafe and shoot. Hell, if you don't want to circle strafe, just strap ~10 extra power and shield modules to your ship and you will be unkillable in that way.
Ship design is also poorly balanced and poorly explained. There's a life support\/power system that I think was supposed to constrain big ship design, but really doesn't serve a purpose because you just throw on enough parts that everything is green and you're good to go. Many of the parts have parameters that are not explained, and the numbers seem to make no sense. Often there's one 'best part' which outshines other parts in every category, so you just strap a ton of those on your ship. Would have been better if you had to balance things out instead of just throwing a bunch of parts together.
I really wanted to like this game, but the design is terrible on almost every level.. I don't fully reccomend the game as it is quite flawed in many ways but it is a simple somewhat enjoyable space shooter with upgrades, the rest of this review is mostly gibberish honestly.
I do enjoy the game even if the battles with ships seem to lag like crazy for me and sending drones seems to be the safest option at winning. I was playing human story mode and i was going along fine for like 5 quests maybe and just ended either due to nothing being there or a bug? and I am in good standing with all factions now just from going into their systems and finding trading stations and then simply spamming the trades not caring what I gain or lose now ending with 99-100 with all faction.
I'm not sure if the drilling\/lasering for resources has much point, seems to just be something to slow you down honestly as I switched from laser to drill and just spam click my mouse to move the probe around and can pretty much absorb a whole planet fairly quickly if I wanted to, I'm sure I'm abusing the system as holding down mouse would slow me down but I've no patience for that it seems.
the plent resource gathering kinda reminds me of the free game Dig-N-Rig just without the conveyor belts and it's in space, heh.. It looked like it might be a bit of fun, especially for the low price, but the controls are funky and the art inconsistent, and everything is just a bit clunky.
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