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Title: Elven Legacy
Genre: RPG, Strategy
Release Date: 7 Apr, 2009
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Elven Legacy is far to give me fun to play even if it isn't really bad.. Maybe the best game on Steam seems like Fantasy General tatics are what this game is about. Try it and if want want to play online add me as a friend.. Fast moving and easy to play turn based strategy. The last time I played this game, I was leaning toward a fairly enthusiastic 'recommended' review. Let's look at what I was planning to say. The short: when this game gets going and the scenario is interesting (most are), it is a heap of detailed bits of fun, aesthetically and tactically pleasing, and victory is very satisfying. For the hardcore, it can be intensely hardcore. I had even found a simple suggestion to make it more palatable to people of more casual interest. You've probably gotten wind of the timed award feature. This is an irritating feature of the game, but mostly inconsequential except in unlocking the bonus missions - a gold victory is necessary on particular missions to get to those. Well, I simply cheated a granted gold victory if I needed to, because I just wanted to see everything the game has to offer (generally why I play anything). I planned to recommend this route for those getting frustrated with the inability to just relax and slowly play through each map, using a strategy other than the prohibitively narrow solution that can earn each mission's gold victory. I'm just getting too old to obsess over every little game decision in this way, damned for any little mistake. I don't need a video game to be a difficult part of my life. Much less do I care enough to maintain the pure gamer samurai ethics against cheating and all that. A simple code took the pressure off and dealt away with the prime issue the game presents for most people to enjoy it. Killing and looting everything was fun. Thumbs up, thumbs up, use the cheat to sidestep the time pressure, and enjoy the spectacle. Fast forward. I've reached a point at which my game is simply broken. I am somehow missing a unit necessary to complete a scenario. The game registers this absence as a death of the unit. Thus, upon start of the mission in which the unit is required to survive, I merely get an instantaneous 'mission failed' message, as key unit is "dead" from the getgo. I return to the mission in which I was supposed to have gained this unit, I play through it again. I can see the moment of possible fiddly game error, and I play the game carefully to try to overwrite the problem. It doesn't work. Once more, quickly. No dice. As if being rushed to perfect every last move and decision within a turn limit wasn't an ironic enough way to utterly waste time. All done with that. Who needs this? Permanent delete is a lovely feature for keeping oneself from being tempted to bother again (thanks, Steam). On to something else.. Good hex based wargame. Different publisher but this is really the sequel to Fantasy Wars from Atari.
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