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9.03m Portable


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About This Game

The media is quick to put figures to death tolls in such disasters, and 9.03m tries to remind people of the individuals behind those figures.

9.03m is set on Baker 5d3b920ae0



Title: 9.03m
Genre: Indie
Developer:
Space Budgie
Publisher:
Space Budgie
Release Date: 12 Sep, 2013


Minimum:

  • OS: Windows XP (SP2) or Later
  • Processor: Dual Core
  • Memory: 2 GB RAM
  • Grap

English,Japanese



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A monster named Joseph Stalin once said "A single death is a tragedy; a million deaths is a statistic." Sadly, there is a cold, blunt truth in this statement. When we hear about a natural disaster or an ongoing war somewhere in the world, and read about the number of casualties on television screens, newspapers or history books, that's all we usually see: statistics. We live in an age that detachment and conformism are the norm, so it rarely bothers us enough to even think about collateral damage, if we are not a part of the collateral affected by it. Here, all you'll ever find will be a collection of blurry scenes, scattered around a beach lot in San Francisco, painted in shades of blue and purple. Not one of the greater works of Unreal engine, surely. As we start the experience, we are asked to follow the butterflies and that's all we are going to do for the next 15 minutes, until the game ends. We walk in the beach lot, approach disappearing shades and discover phantom objects to contemplate on people that we know nothing about. We probably never will. 9.03m is not a game in the conventional manner. It is a really short, interactive art exhibition that serves as an empathy simulation. It is a tribute and a requiem for people who lost their lives in 2011 Tu014dhoku earthquake and tsunami, aiming to humanize the victims by presenting hypothetical anecdotes from their lives, hopes and dreams. It is not a good game, neither necessarily quite successful in an artistic manner; but here with this specific project, it really is the thought that counts and nothing else. All profit made through the sales are sent to Aid for Japan and Redr charity organizations. With this ridiculously low price tag, it really is a choice of donating or not rather than buying a game.. First and foremost, this is not a game.per say.More like an interactive video awareness. It's purpose is to give some awareness and dedication to those who lost their lives in the March 11, 2011 tsunami. Some of the funds raised are said to go to help with the victims and devistation from this.As of this review I have not yet checked into that fact.just so we are clear on that matter. I however did go through the game to experience it. I did find it moving and emotional, as when you are in the video you are aware of it's purpose and there are parts that will touch your heart. I recommend this particular item as it is meant for a good cause and would be a nice addition to anyone's library as just to have a quick little reminder of how precious life can be and how quickly the opportunities pass us by to realize that.sometimes much too late.I hope that everyone reading this will give 9.03 a chance.. It tells such a touching story, without any words. I don't want to go into too much depth as that would spoil it, but it's brilliant. And half of the proceeds go to charity.. What this game lacks in gameplay, it makes up for in feels. The music and art style really come together to set the perfect mood to bring a tear to your eye. These are the games I point to when people say the video games aren't an art form. if it can make you feel.. How do I write a review about a game that was developed in the name of charity and stay objective. It's difficult to say the least, yet I find it difficult to recommend this to anyone unless you want to donate and it's on sale. First of all, if I had to describe what this was, I would be more likely to call it an interactive art exhibit. The graphics and color choices are gorgeous of course, but all you do is walk on a beach, follow butterflies to items, spin the item until you locate another butterfly, then click on said butterfly, rinse, repeat. It was designed to be experienced, not played or beaten, and the subject matter is supposed to illicit an emotional response from the user. Unfortunately, I don't think that subject matter was conveyed properly for it's intended results. Honestly, if it wasn't for the discription on the store page, it would be hard for me discern the message this game is trying to convey. The idea is that each item you locate belonged to a victim of the Japanese Tsunami, however the game gives you no indication of this. After each item is located, the tide goes out a bit to uncover the next, maybe this was an artistic decision on the devloper's part to convey something deep. Locating the lost artifacts pushes the Tsunami back, acknowledging the victim's loss undoes the damage of the Tsunami, something like that? Maybe it's up to the player to discern for themselves how to interpert this. The focus of the game doesn't become clear until you locate the butterfly on the last item, which takes about 10 minutes from starting the game, if that. After which some text appears on the screen explaining the damage the Tsunami had done in Japan, then the credits roll. I feel terrible about not recommending this game due to the nature of the title. How can you say no when a percentage of the profits go to the Tsunami Relief Fund? I want to make it perfectly clear that I in no way disagree with the game's message, and support the developers for donating to the charity through this title, I just disagree with it's design. The message could have been conveyed in a more understandable and focused way. As I played I knew what this title was trying to do, I just never felt that it accomplished it's task, and that's the only reason I couldn't recommend it. Let this be a lesson to developers everywhere. Wanting to create a game to help educate the world of a foreign cataclysmic natural disaster, and to donate to a charity, is not enough. That game must be worth the time of the people donating, and more importantly, the game must make it's message clear. Otherwise people who wish to donate can just do it manually through the charity's website. Thank you Space Budgie for developing this title and choosing to help out of the kindness of your hearts. I'm sure families all over Japan praise your work and thank you for your time. I wish more developers would put their talents to good use by creating things like this in the name of charity. Please don't take the fact that I'm not recommending this game as a personal attack in anyway, or a stance against your message. Don't ever stop creating and helping humanity the best way developers can. Your work is appreciated, maybe even more than you know. However, as a reviewer, I have to be honest, even though in cases like this one, I wish I didn't. If you wish to donate to the Japanese Tsunami Relief Fund and other charities that the proceeds of this game are going towards without purchasing this game, here are some links.



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