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Title: Super Dungeon Master Ace (Donationware)
Genre: Action, Adventure, Casual, Free to Play, Indie, RPG, Simulation, Strategy
Coming in October 2017, exciting new game. : Exciting news! This is a FREE game that allows fans of the original Dungeon Master genre to play again, but with a twist - it combines two genres: living halfway between an old-school Dungeon Crawler and plot-ridden RPG-Maker quest. Previously available on RPG sites, this new version will feature 32 Steam Achievements (thanks to cyanic) and some enhancements (ie: fixes) Hope you enjoy! Thanks to everyone for the support.. 3.22 - let's talk! : v3.22 - updated audio - improved audio on conversations and incidental - can now edit player backstory - improved combat encounters (potential bug if kill enemy prior to reinforcement arriving) - improved penalties for HARD MODE - improved SPECIAL champions, upstairs in Tavern (go look!) thanks as ever.. 3.43 - Chaos Strikes Back! : CHAOS STRIKES BACK! Big overhaul of CSB levels Improved balancing Chapter III is becoming more well-rounded, though it is still WIP. Bug-fixes and global improvements also included in build.. 3.44[b] - Chaos Strikes Back! Now with added Achievements! : A MAJOR UPDATE:. Improved AI, v2 : Hi, quick note: thanks ot Sophia for the wonderful feedback, have made your NPC followers act a bit more cannily during combat: falling back if using ranged combat.. 3.47 - PERKS and CLASS SKILLS! : NEW FEATURES: PERKS: All restorative skills, magics and mechanics now re-organised into a seperate slot, for easier navigation! CLASSES are now IMPROVED: Each class now has a special move to take down certain enemy types: CLASS SKILLS: FEINT - kills grunt soldier monsters HUNT - kills edible monsters DISPEL - kills magical monsters PHASE - kills elementals EXILE - banishes demons TURN - banishes undead SWAT - kills flying SLAY - slays giants! Wanted to introduce a mechanism that allowed certain classes to easily defeat certain encounters as a wildcard mechanic - let me know what you think. [NB: those loading existing campaigns will need to level-up to see skills appear in their inventory] Build notes: v3.47 - PERKS and CLASS SKILLS - new feature added: classes no have special killer moves! - improved combat artwork - added extra tutorials - improved LEVEL-UP menus - improved item picks. Coming in October 2017, exciting new game. : Exciting news! This is a FREE game that allows fans of the original Dungeon Master genre to play again, but with a twist - it combines two genres: living halfway between an old-school Dungeon Crawler and plot-ridden RPG-Maker quest. Previously available on RPG sites, this new version will feature 32 Steam Achievements (thanks to cyanic) and some enhancements (ie: fixes) Hope you enjoy! Thanks to everyone for the support.. v1.3 UPDATE RELEASED! : v1.3 - MAJOR RELEASE, JANUARY 24 2018 - Mr Trivel's improved menus - COMBAT tutorial - improved TUTORIALs - steam achievement announcement improved - dmdnd1972's recommendations: party reduced to leader outside of combat, improved torches, tighter gameplay - animated leader, if flying (Shaz code snippet) - improved HUD - improved artwork - bugfixing and gameplay improvements - gamepad controller fixes: you now can control EVERYTHING fully from gamepad!. 2.76 Version launched! : "By far the greatest version yet!" , said Todd Howard* If AAA Fallout 76 can go live with known bugs, then I am dedicating this build in the spirit of that game! (Although I hope we fare better here!) You didn't realise you were waiting for it, but a new version is available! Faster Furious Fights! Super Satisfying 'Sploring! Slows down exploration and adds shadows to unexplored parts of map (thanks to TheoAllen script) Combat now allows champions to defend blows (thanks to Galv script) And the prologue and quests now sit in a nicer menu structure. Feels more quest-y now, and map camera adds a sleeker scroll-effect (thanks to Tsukihime) About 132% better gameplay, and slightly more stuff to do - and ALSO now 73 playable characters (try upstairs at the Tavern) I hope you enjoy it, some end-of-game balancing I want to do, but wanted to get a version out as it is been TOO long. Thanks again for all the kind words. Keep ANY words coming as it all helps make the game YOU want. *well, he DID say it. Maybe not about this game but it was indeed said.. VERSION 2.0 RELEASED! : After six months of rework, it is finally here: GONE: The controls, the old-combat system, the old ending. Please, try the new version: keen to know if it is now better. Your feedback has made me radically redesign this. NEW: New combat: action-turn-based! Your party dynamic means combat can happen in so many new and exciting ways. Larger Tavern: go there to play the Tutorial now. And it's more quest-y. Controls: arrow keys, 'Enter', 'A', 'Esc' - that's it. Imagine that! Improved menus, use arrow keys to rotate through party. Lots of new extras: inventory handling, more party choices, scoring system Rebalanced - but am keen to know what you all think. More great music from more wonderful artists! Even more unique artwork, (as it's still me making it). Thanks to everyone who has continued to show support - you are bound to be in the credits somewhere! So, here we go again.
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