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About This Game

Now available on MacOS (note: dedicated graphics card is *highly recommended* for the best experience)

“Stories Untold” is a narrative-driven experimental adventure game, that bends the genre into something completely unique. Combining a mix of classic text-adventure, point-and-click and more, 4 short stories are packaged together into a single mysterious anthology that has been described as “a fantastic, fascinating example of interactive visual storytelling” (Telegraph 5/5) and earning widespread critical acclaim since release.

The game pulls together 80s retro nostalgia, innovative and experimental genre-defying gameplay, and tense, phycological horror to create “one of the most fascinating and unique tales you can play this year” (GameSpew 9/10).

The first Episode “The House Abandon” is now available for free via a demo, to give you a glimpse of what is in store in the full game.

“Stories Untold” was developed by No Code, a Glasgow based ex-AAA development team headed up by Jon McKellan (Alien: Isolation) and Omar Khan.


-Four unique stories, with their own settings, gameplay and mechanics.
-Play mind-bending text adventures, process radio transmissions and conduct experiments on bizarre artifacts
-Gorgeous retro-aesthetic brings back vivid memories, or a glimpse into what was.
-Sublime synth-wave horror soundtrack, inspired by 80s horror soundtracks.
-Achievements to unlock, and narrative secrets to discover
-Genre-hopping: from psychological horror, to tense mystery and terrifying sci-fi; Stories Untold is truly “4 stories, 1 nightmare”. b4d347fde0

Title: Stories Untold
Genre: Adventure, Indie
No Code
Devolver Digital
Release Date: 27 Feb, 2017


  • OS: Mac OS X 10.9.5 or later
  • Processor: Intel Core™ i5-4570S
  • Memory: 4 GB RAM
  • Graphics: GeForce GT 750 or similar
  • Storage: 2 GB available space
  • Additional Notes: Lights Off, Headphones On


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really good, but it is quite short. soundtrack kinda reminds me of stranger things.
it's hard to describe without spoiling it so go in blind. highly recommend it, although it isn't for everyone. if you like text based adventure games, this is for you.. Immersive game, horror of mans own regret. As a fan of old text games, I really loved this one.. Pros :

+ Graphics
+ Story

Cons :

- Slowpace gameplay (text are too slow)
- Short game length
- Cant Skip Cutscenes
- Cant Skip Credits


The begining part of gameplay is cmd prompt style, and i don't like it ;
Part 3, the scrolling book is kinda annoying ;
game looks interesting but not fun, for me ;
If you're wondering why i'm able to finish so quick, that's because im using a guide;

If you want to try, wait for sale. This game is boring as\u2665\u2665\u2665\u2665\u2665. I'll first write a section that has no spoilers and evaluates the game, then I will write with spoilers.
Non-spoiler section- TL;DR Stories Untold is a great atmospheric horror game and is great for many types of players. Long version- Stories Untold is absolutely wonderful. I'm a person who doesn't play horror games due to being startled easily. Call me a wimp or whatever you like but I'm easily frightened by jumpscares. I was happy to find out from a first-hand experience that the game minimalizes how often it uses jumpscares. If you're like me, I can say that the game uses most of its big jumpscares in the first episode. Otherwise, it just feels like its going to jumpscare you at any time. A good horror experience knows how to avoid using these jumpscares not only as a frightening mechanic, but by using them to introduce a legitimately scary moment. In movies, jumpscares are cheap if it's just "BAM" and thats the entire shock. Stories Untold follows the jumpscares with perfect atmospheric horror and feelings of dread. Each episode has something different to offer while still holding a good mechanic in play. It's completely worth it for the cost as well.

SPOILER REVIEW SECTION- TL;DR Stories Untold has a seemingly simple story combined with creative narrative mechanics that shift the players attention in great ways while still being straightforward. Long version- Stories Untold not only has a great atmosphere and amazing mechanics, but a great story put into it as well. At first glance, the story is pretty simple. James Aition is a young man from (most likely somewhere in the UK) who is moving to America. After a goodbye party where he gets very drunk off of a gifted bottle of whiskey, his sister Jennifer asks him to drive her home. James says yes, and due to his intoxication, crashes the car into the car of a police officer, and James kills both the officer and his sister in the crash. He then tries to frame the officer by placing the bottle in his car. Pretty simple story. But Stories Untold uses it's game mechanics and format to paint the story in slowly through the first 3 episodes, misdirecting the player with the complicated plot lines that lie between episodes. Episode one gets players wondering some simple questions that have to do with the main story, like "What did this character do that was his fault?" and then redirecting to a very different scenario which makes the player's mind shift to things like "What are these orbs? What are they going to do?" and episode three poses similar unrelated questions like "What are the things in the storm?" before finally looping back to episode 4, where it cycles past the different settings of all 3 other episodes and introduces them in context with the story. This episode gets the player back to thinking about and remembering their first questions and the story, and effectively getting them to forget the other questions. Though all other events have huge gaps, the final episode fills in the gaps and wraps everything up tremendously well. And it is worth mentioning how the player shares the same emotions James does during this episode. During the callback moment to the first episode, where you are typing into a monitor like a text-based game, and you realize that this version of the game is telling the full story of James and Jennifer, you get in the car, and the game shifts as you realize that there's no option except the one James has already chosen. You can't slow down and you can't choose to drive safely because James didn't want to. The game reminds you that you were the one who killed your sister and you can't do anything about it. The game makes you feel just as hopeless as James does.

All in all, it's an absolutely astounding game of great storytelling and gameplay and is worth full price. If you have the time to play it through I highly recommend it.

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