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About This Game

Splasher is a 2D platformer with unique arcade/action gameplay. It offers gamers challenges that require agility, speed and fast reflexes, and is set in a crazy cartoon universe.

The Splashers are in great danger! The quiet and peaceful workers from Inkorp are being led to their doom by the greedy Docteur, the paint factory's evil boss.

A young hero rises to fight for what's right. Armed with a splatter cannon, he launches an attack in order to save the Splashers and stand up to the dictator. His amazing paint cannon grants him color superpowers

    Use different paint colors to stick to walls and roofs, bounce high in the air, and trick your opponents.

    Brave the traps and beat the gigantic factory's security devices. Learn from your mistakes to find the best path and get the best time in order to perfect the level.

    Challenge gamers from around the globe with your best times, and share your scores on the leaderboards.

Splasher is the latest project from Romain Claude, former Game Designer and Level Designer at Ubisoft (Rayman Origins, Rayman Legends). He gathered a small, talented team, including Richard Vatinel a.k.a Gromy, Art Director, and Aymeric Schwartz, composer and sound designer (Absolver, Rayman Origins or Valiant Hearts), to create Splasher. The game was also developed in partnership with famous speedrunners.


Title: Splasher
Genre: Action, Indie
Dear Villagers
Dear Villagers
Release Date: 7 Feb, 2017


  • Requires a 64-bit processor and operating system
  • OS: Windows 7+ 64-bit
  • Processor: AMD Athlon IIX2 250 equivalent or more
  • Memory: 2 GB RAM
  • Graphics: ATI Radeon HD 5700 Series equivalent or more
  • DirectX: Version 9.0c
  • Storage: 700 MB available space

English,French,Italian,German,Russian,Simplified Chinese,Japanese

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This game is incredibly fun, has a solid learning curve and gets more difficult as you continue throughout. Has a nice casual aspect but also adds the ability to speed run if your into that kinda thing.. I've only cleared the first 10 levels but make no mistake: It only took one level to realise this game was really well made.
If you're a fan of Super Meat Boy, N++, Dustforce and hell, even Super Mario World in some aspects you'll really love this (Especially if you're into speed running, going FAST and Kaizo stuff).
The uniquity of Splasher though?
There's 3 types of liquids primarily (I've seen thus far) which are Sticky, Bouncy and Water.
Red gel makes you stick to surfaces, yellow gel makes you bounce and water cleans it all off. For that optimal time in a time attack mode, you need to know what gel needs to go where. Red gel on the floor slows you down but on walls and celings lets you move at full speed, so always make sure you spray down with water when there's some floor sections to have to traverse.
Later on the game straight up gives you the bouncy and sticky gels to spray the floors yourself which ramps the difficulty up as you start relying less on reading the stage ahead of you and more on reactions, memorising stages and doing it fast, clean and stylishly.
There's also 7 people to rescue in each stage treated as 'collectible' you have to grab to unlock more stages.

The ability to switch between just the standard gameplay of playing the levels, complete with multiple checkpoints and the time attack and Selfish Speedrunner modes gives EVERYONE a good experience. Not very good at doing things personally? Can't memorise stages well? No worries just play the regular levels - it's still worth teh price tag. But for those who want that extra challenge, you've got the modes to test you.

The soundtrack is great too, nothing MIND BLOWING but definitely found myself appreciating it and every jamming along at times (Notably: The first 'auto-scroller' stage, with green goop rising). Especially when you keep dying and starting from a checkpoint and the music kicks in like as if to say "BACK TO IT SCRUB".
Visually, it's got cutesy, cartoon character and visuals a la Castle Crashers or any flash style\/Behemoth game though I'm not saying that's necessarily a bad or negative thing. The style works well with the whole aethsetic and the goopy bright gels compliment this.

I'm really looking forward to playing the rest of this wonderfully sculpted game and overall, this is the kind of game that has a LOT of life in it. To grabbing all the dudes in the stage, to getting the gold in time attack to completing the extra speed runnign mdoea and then even trying to get that top time on the leaderboards.
Splasher is the first platformer in a long while I've truly just been impressed and entertained without any discrepencies. If I \u2665\u2665\u2665\u2665ed up - it was on me. The game is solid and the Splashteam guys should be proud of what they've made.

Also Shout out to GrandPOOBear for introducing me to this game.. This game is amazing. Very beautiful, not too hard not too easy. A real pleasure to play it!. An awesome platformer from the guy behind the Rayman franchise. Being a platformer veteran, I find the difficulty ramp up at a desirable speed and amount to excitement. Controls are fluid and not at all buggy, and the levels offer the perfect flow along the way. Be prepared though -- it's a game that does not abuse checkpoints for you to nibble through a level.

If I have to be picky, I'd like to see height-adjustable jumps in this game. But the current settings are just great already.

A masterpiece in all.. I bought this game without really knowing it, during Chinese Year special offers. And I'm surprised it isn't known as it should. This is a very good plateformer. Nice mechanics, nice graphics and especially easy and fun to play. Icing on the cake, it's full of easter eggs (music, achievement names...)

Pick your notation: 17\/20; A+; 85%.. Awesome game nothing more and nothing less, he deserve a great success.
A smart mix between Super Meat Boy, Splatoon, Rayman.. in my opinion hehe, with a very nice artistic direction.
The game is really fast and and accurate as expected.
Splasher is more time attack\/speedrun oriented in my opinon but you can still enjoy it by doing (only) the "story mode"

Can't wait to see some serious speedrun on Slpasher tho

Demo + Celebration of the console release of Splasher!:

Celebrating the Xbox One & PS4 release this week, Splasher is 35% off!

Additionally, we have uploaded a demo of the game for you to try it out for free! Don't hesitate to download it and splash some bad guys!

We're so excited to share the game with a bigger audience. Please share the word! ;)

. Splasher is live!:

The Splashteam is very proud to announce that Splasher is now available!

It's been a long way for our small team and we sincerely hope you will have tons of fun (and maybe a bit of rage :p) while playing Splasher.

If you missed it above, here's our release trailer:

If you join in don't forget to share your best runs as well as your most crazy moves or deaths. If you post on social medias, use our hashtag #SplasherChallenge and challenge your friends or your favorite video makers.

We are expecting your feedback on the forums or our social medias. Shoot ahead!

Have fun everyone!. Official Splasher Goodies Shop !:
Hi !

You live in Europe ?

The official EU Splasher Goodies Shop is now open :)

Ever wanted a Splasher tee, a cool cap or even a warm sweat-shirt to survive the upcoming cold winter ?

It's time for Christmas gift ...

There you go =>


The Splashteam. FIRST PATCH IS OUT !:
Hello there,

As some of you already know, we have just updated the game.

Here are the changes to expect with this new patch :

  • Quicker level exit/restart.

  • Added a reset shortcut in Time Attack mode.

  • Fixed some leaderboard access bugs. I won't go into details but if you still having issues for accessing the leaderboards, please do let us know in the forum.

  • Full controller support for Mac and Linux too (Xbox One, Dualshock 4 and Xbox 360 at least).

  • The issues that some you encountered with their Xbox One controller should be fixed. Please do let us know if you actually still have issues.

  • Fixed the "white stripe" issue on Mac.

  • Fixed a lot of tiny visual glitches.

  • Fixed the fact that sometimes you were not able to control the menu anymore via keyboard and/or controller after having moved the mouse pointer.

  • Fixed the appearence of a "useless split" at the beginning of Level 16 in Time Attack mode.
Enjoy :)

The Splashteam. Fan Art Contest Submissions:

We've got various submissions for the #SplasherFanArt contest! Here’s a glimpse at all artists that joined it!

Artists are credited with their twitter @mention :







Thanks to all the participants, we really appreciated the hard work you put on your fanarts & really laugh hard at WTF/funny submissions we received too! ;)

Winners will be announced tomorrow, stay tune!
. Got a 1GB update out of nothing ? Don't Panic.:
Hey !

Today we found out that the reason why some rare players experimented Steam issues with the game (such as achievements not working, no leaderboards ...) was that some redistributables needed by Steam were missing. These redistributables are mandatory or not depending on your system, but we can't filter so the download have to happen.

- If you encountered the Steam issues, it should be fixed now (and you might have to start a new game because now the game will be properly saved on Steam and properly backup on the Steam Cloud)

- If you did not encountered any issue with the game before, the update will change nothing for you. But don't be sad, it will certainly be useful for another game you'll buy in the future too ...

Cheers :)

The Splashteam. Great reviews for Splasher!:

Here's a few of the reviews we've got so far from the worldwide gaming press.
Let us know if you see more of them (even bad ones, we need at least one of those! :p)

In English. SGDQ has started, don't miss Splasher:

Do you know Games Done Quick[] ?
It's the non-profit organization running two annual events to raise money which profits to Prevent Cancer Fondation and Doctors without Borders.

Their Summer event, SGDQ, just started this week-end and it's huge. It's definitively the most important event for worldwide speedrun fans. What's even more huge is that Splasher is part of the featured games!

One of our players, Gyoo, made his way through the selection process and will have a live selfish% run of Splasher on stage next friday at 10:27 AM UTC. Don't miss it!

Follow Gyoo on Twitter or Twitch[]

In order to celebrate the event, we will run some contests on our social networks with special t-shirts to win!
Follow us on Facebook[] or Twitter.

. LATEST PATCH IS OUT (+ A message from the Splashteam):
Hi fellow Splashers!

It's been a while since we have announced an update, but today we are releasing our latest patch for Windows.

For so many reasons we had to delay it again and again, sorry for that, but there it is :)

This update mostly features performance improvements. If the game was already running well on your computer, you will probably barely notice the difference, but if you were facing framerate issues there is a good chance that it will run smoothly now...

This patch also features

  • An option to hide the splits in Time Attack / Speedrun modes.

  • Bugfix : The crossable platform bug that occurs sometimes, causing players to pass through an appearing plateform.

  • Bugfix : Ninja Runner success (deathless Speedrun). Some of you actually noticed that if you stopped a run to start a new one directly from the pause Menu (so not from the Hub vortex), the death counter wasn't properly reset. It's okay now.

  • A brand new UI for the level selection menu.

  • Several small things such as a loading screen between the levels and a slightly different button mapping to navigate in the menus.

Message from the Splashteam

We know that some of you are wishing more. It can be small things (but not so small to implement by the way) such as control tweaks or even a control remapper. Some are also wishing huge things such as a level editor. We understand these expectations and as players ourselves, we would have probably asked the same content updates to the developers. It also proves one thing : you love the game and you want it to be even better. It means a lot for us.

We truly want to apologize about our lack of communication and support, especially toward the speedrunners community (whose expectations were naturally quite high). We never wanted to fool anyone nor emitting false promises. We have a huge respect for you, the players, even if sometimes it doesn't look like it. We were just to busy, drown by our ambitions and the will to give this game the visibility it deserved.

That being said, it's important to dismiss any false expectations : The game unfortunately didn't sell as well as we expected. Yet we soldiered on for console versions, which ended up to be very time consuming. Sadly, the console sales are not that high either...

Considering all this we decided that it was time for us to move on. While the former Splashteam members are currently involved in different projects for different companies, team-founder Romain Claude just started to work on brand new prototypes for a new game. Even if it is too soon for confirming anything, Joffrey Babilotte (game designer, playtest master) and Aymeric Schwartz (sound master, musician) are already motivated to eventually join this new adventure in a near future !

Thanks a lot for supporting Splasher, please continue to do so. Keep on telling your family and friends why you like this game so much. You decided to give our game a chance, and that's not nothing :)

The Splashteam

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