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Phantasmal: Survival Horror Roguelike Apk Download

Phantasmal: Survival Horror Roguelike Apk Download

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About This Game

Experience Terror that is Never the Same Twice with Phantasmal: City of Darkness, a procedurally generated survival horror where every playthrough is completely different. You simply cannot rely on your previous experience to guarantee safe passage.

You will need to face off against lurking, otherworldly horrors in the perilous, run-down Kowloon Walled City before its destruction in the early 90s.

You are fragile. Not just physically, but mentally as well. The grotesque creatures will challenge your very sanity and losing your mind can be a fate worse than death!

The odds are stacked steeply against you, but you can prevail through sheer cunning. You must scavenge for resources carefully, sneak past and distract your enemies. If you are caught, you can fight back, but don’t expect to live for very long.

The environment has been carefully crafted by none other than Brian Bell, critically acclaimed lighting lead of several Hollywood movies, including Riddick, Life of Pi, Ring 2.

Key Features:
  • Fear the unknown: Every ramshackle, disgusting room and corridor is uniquely generated - battle your anxiety as you’ll never know what comes next!

  • Don't Go Insane: Facing terrifying creatures and skulking in the suffocating darkness will erode your sanity until you can no longer tell the difference between reality and illusion!

  • Tread Softly: Every fight you have could be your last. Sneak past and distract your enemies as much as possible.

  • Light, Both an Ally and Enemy: Every asset to survivability has a price. Use light sources wisely - you’ll need them to restore your sanity, but you’ll risk being seen!

  • Scavenge to Survive: Scrounge the environment for anything you can use: from firecrackers and flares through to wooden boards and metal pipes. Guns are rare, but if you find one remember that every bit of noise you make will attract more creatures, and eventually much, much worse!

  • Permadeath: This is a high stakes game - once you die, the game is over! However you retain any money you've earned to upgrade your stats or buy critical items to help you survive longer next time!

Title: Phantasmal: Survival Horror Roguelike
Genre: Indie
Eyemobi Ltd.
Eyemobi Ltd.
Release Date: 14 Apr, 2016


  • OS: Windows 7
  • Processor: 3.16Ghz Intel Core 2 Duo E8500
  • Memory: 6 GB RAM
  • Graphics: 1GB (AMD Radeon HD 5550 or Nvidia GeForce GT 430)
  • DirectX: Version 11
  • Storage: 4 GB available space


Awesome game! Was able to beat it after a long time! The random generization makes it really fun and can't wait to see future updates :D! Hopefully more awesome features get added!. If you are looking for a good randomly generated rogue horror game than this might be what you are looking for. It has a few kinks to work out such as the key binding being weird and I had to work kind of hard to get the setting menu to function but the game itself is great; hard but that's a good thing for me.
For those who are wondering how the game works, you start out with a gun and a plank of wood to defend yourself so you can fight back; and the goal is to find the elevator to the next floor. If you die you start from the beginning but you do collect coins that will let you purchase some upgrades.
You have sanity and health to be aware of so simply seeing some of these creatures can kill you and you'll need too scavenge for sanity pills and health kits, as well as items that you can use to distract creatures for a more stealth approach.. Looking for a grueling horror experience with well-designed setpieces and well-timed jumpscares? Well, look elsewhere cuz that isn't what this game is about.

I came into this game with little to no understanding of what it was or how to play it (or any roguelike game for that matter). For the first couple hours, I heartfully denied any stealth element of the game, running about willy-nilly, smashing junkies with boards and popping Amnesia monsters with my faithful sidearm. And I died. A. Lot. Doesn't help that I believe that games should be enjoyed with a cold beer (or 5), and I played and I died and I played and I died. And I hated it.

I went through to double-check this, almost every negative review has less than 2 hours of gameplay and had I written this review in the same amount of time, I would have added my voice to theirs, decrying the buggy gameplay and the long meandering levels. When you get further than you ever have and a tidal wave of spiders have you swinging futilely like a child at a pi\u00f1ata party until you collapse, defeated, there is an instant of rage where you want to cast the game down the darkest hole... Then you reload and try again.

Even while this game drove me crazy, I came to realize that the real problem I was having was a lack of understanding. Fellow Youtubers will find that this is not an easy game to film, as the random generation means you do not know when the action is coming and if you play this without patience, you will only get so far. So I improved. I evolved. On Day One, I was a stumbling fool, with all the stealth of a water buffalo wearing tap shoes. By Day 8, I was a ninja, creeping through every room and quietly collecting goods, distracting monsters with a well-timed flare, smacking flaming, floating heads out of the air with ease, and those spiders? I went John Goodman on them ("Arachnophobia" reference, for those under 30).

I dodged monsters and grabbed coins, buying (very expensive) upgrades, and as I slowed my own pace, I allowed the atmosphere to finally get to me. Though you see the same rooms often, this also helps you learn them and know just where to go to get collectibles in a hurry, and the dark setting and ambient sounds through my headphones began to unnerve me, until I would hear the distant beep-beep-beep that signified the end of the level was just a little further. Though I have many, many games to play, I was finding myself coming back to Phantasmal to push myself harder, to get a little further, and I was rewarded for it. Everything is random, so after playing the game for a week, when a new scare occurred, it took me completely by surprise because I thought I had already seen everything, and I soon realized how wrong I was.

When I finally completed the first chapter, I was elated, then confused, as I thought I was going to have to start back at the beginning and again, I had an urge to say "That's it, no more, I've paid my dues, dammit!" And then I began again. With all the practice during my early days of hardcore failing, the second chapter turned out to have its own differences, and I have a feeling there are some new enemies I have yet to face, new strategies to formulate, and more detail to a story that I at first scoffed at, but over time, realized might be more intriguing than I first thought. I wasn\u2019t even filming as I breezed through the second chapter, and when things took a new turn, I was scrambling to set up equipment and I learned again not to underestimate this game.

As a closing thought, this game is a challenge. While some bugs drive me crazy, there is an active community discussion board that includes personable developers LISTENING to their players, giving guidance and seeking to improve where they can. This is a game that charms over time; don't be one of those gamers that tries to play just enough to get in a flippant review. The game's unforgiving perma-death adds tension and makes survival meaningful, and reminded me of the old times in videogames where there was no Quick Save, no easy mode; you didn't buy games for a quick experience, they were meant to challenge you for weeks, as this one did. If you're willing to put some time into a game, take failures as learning experiences, and tolerate some (occasionally exceedingly comical) bugs, all surrounded by a dark, brooding atmosphere, give Phantasmal a try.

You can watch my own personal journey from "game hater" to "gaming harder," monster-bait oaf to flare-slingin', sneakity-sneak ninja yourself at Beard+Beer Gaming. Laugh at my idiocy in the first few episodes, and witness my learning curve get its swerve by Ep 4 or 5, then test yourself.\/watch?v=gzDY2_cP9E8\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_1\">https:\/\/\/watch?v=gzDY2_cP9E8<\/a>. This game is really really bad!

For achievement hunters and not hunters:
DO NOT buy this game on sale!
DO NOT buy a bundle only because you want to have this game!
ONLY by accident if you activate it from a bundle.

There is NO real story, a Hong Kong detective searching for a woman.
There is NO save system, i repeat NO save system for the whole 9 crapy levels, so you need to play this\u2665\u2665\u2665\u2665\u2665\u2665in one sitting and i guess only 5% of people will succeed, cause it is a hard game.
Enemies which you killed 5 secs ago spawn behind you as twice more.
Ammo is rare and also the most ridiculous point, if you shoot you generate so called ruckus, which if it reaches a maximum a big monster comes and killes you and you need to start from Level 1.
So you need to meelee all the time to be silent, means like there are only 3 melee weapons, wooden plank, pipe and bat, a monster on level 5 or later will take like 20 hits or something, you will never survive!
You have only 1 in words ONE life, means if you are killed in these 9 levels, where you can not save you will start from start.

Whatever you do, DO NOT buy this game, such crap doesn't deserve money!

EDIT: seems like you need to finish 6 levels and then you are like back to start and repeat the same random levels, they are always similar, 6 + 1 more and again 7 + 1 and again 8 +1 and finish. Wow, such nice devs to create such masterpiece :-)

EDIT2: Game is broken! On 3rd run to level 8, you need to touch the orb on level 8 to progress and it crashes! No way to continue! Achievements also broken, since 2 years!. Early Access Review:

This game was a huge surprise. Even though it has a lot of bugs, it is now my one of 10 favorite horror games of all time. Coming from me as a huge horror junkie, that is a HUGE praise.

The mixture of ultra creepy atmosphere, stealthy roguelike, unpredictable procedurally generated environment, and extremely scary creatures delivered a true and awesome survival horror experience.

After each time I die, the floors are not same as the last one at all. Well, the rooms are similar but the pathways are always different which give a lot of repayability and unpredictable results. Amazing.

The creatures are extremely creepy, smart, and not to be messed with. At first, I was thinking, "I can plow through the game killing all the monsters and running. Yeah no problem." He he... Well no. Never happened. Each time I do that, I die immediately after 20 seconds. The monsters are very mean. The game requires a lot of stealth, careful planning with the guns (with very low ammo, use it wisely!), flares, keys, and a very small amount of health packs, and confidence. You will NOT want to see the huge monster right before you die ever again.

My most favorite part about the game is the atmosphere. It is really well done. It is so creepy and gives a lot of goosebumps. I can't spoil it any more. Buy it and find out!

The only problem I have with this game is the bugs. That's it. I highly expect the devs to iron out those bugs right before releasing this game officially. If they do that, this game is going to be one of the best survival horror games within the same tier as Outlast, Amnesia, Silent Hill, and System Shock 2.

8.5 out of 10. I spent most of the time trying to fix the screen resolution because for whatever reason this game started out with my window being in between both my monitors. It's really easy to fix this problem just by adjusting my screen resolution because the game would just auto adjust and center itself onto one monitor. But the options menu wouldn't let me do it. The option to change the resolution was there, but it wouldn't let me adjust it. It was like my mouse and keyboard didn't work, I could only leave the menu, I couldn't navigate it. Also you can only access the options menu while you're in-game! You can't access the options menu from the main menu.

After I finally did adjust the resolution (with luck), the gameplay wasn't worth it. It's garbage. The monsters spawn almost immediately after you kill them, the combat is very clunky and boring. It's just a terrible game. And trust me I'm use to playing low budget games or games that require a specific taste. I can sit there and play The Guild for hours even though it crashes and bugs out. I can still sit down and ignore all those flaws. But this game just doesn't offer any satisfaction. It's dull as hell.

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