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Title: Mini Ninjas
Genre: Action, Adventure
Release Date: 14 Sep, 2009
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This is a cute little game about small ninjas fighting to defeat a great evil samurai warlord. It has nice aesthetics and an interesting method of gameplay. Will you succeed in stopping the threat and freeing the world?. Really simple, nice atmosphere not s/thing serious. lt;3 This game.. This game is a gem. Back when it was the nintendo DS era I picked up a this game called "Mini Ninjas" I loved the hell out of it. Now, 8 years later I go on a nostalgic trip and rediscover this game on steam. I fell in love with it all over again.
-Large open world levels of lush and beautiful settings of dynasty era Japan
-Has replayability with all the hidden or non hidden objectives in each level which you need to get if you want to ace the level
-Clean/easy on the eye artsytle that compliments the setting of the worlds perfectly
-Multiple characters to choose from,
you can choose out of 6 characters which you unlock as you play all with their own weapons and specials
-Many different ways to aproach each level.
You have a choice of fighting with magic (Kuiji), fighting head on with just your sword (depends on which character you pick), Or you can just not fight at all and stealth your way through the level. The stealth component involves you climbing rooftops and landscapes, hiding between bushes and snow piles, using smoke bombs and special camo magic, and timing your way out of enemy vision
-Relaxing and just good fun
- Camera angle. for the most part the camera angle is good and balanced but then there are always some parts of the levels that really mess up the camera specially in tight spaced parkour areas.
- You can only play as Hiro (main protaginist) when facing the bosses in boss levels.
- some levels leave you with no option but to fight and dont allow stealth.
- The swimming and sailing on boat can be very frustrating. Swimming is a slow painful process and when on your boat you can easily lose control and just crash into everything.
- The combat is very simple and provides no challenge unless you are facing the ninja minions or the mage minions
Overall Mini Ninjas is a beautiful and simple stealth and combat inspired game set in a lush Japanese dynasty era that provides you with a relaxing yet still action filled gameplay experience.
. Set against the soft, lush backdrop of an imaginary Japanese wilderness, Mini Ninjas succeeds on the back of its level design, which consists largely of wide, open expanses joined not only by the path the game sets for you, but also by a myriad of hidden passages, all hiding their own little secrets. Mini Ninjas does the thing Assassin's Creed pretends to do, where you can choose stealth or a head-on approach, except unlike Assassin's Creed, the stealthy approach to Mini Ninjas generally consists of sticking to tall grass and staying away from patrols of the samurai who serve as antagonists rather than sneaking about and killing them one by one. Sneaking around the edges of an area means you'll usually stumble upon a stream which you can quickly ride past your enemies, or maybe a hidden cave where you'll find a magical shrine to give you a new power. Technically speaking it's a linear experience, but the levels are open-ended enough to create a sense of exploration without exhausting players with the massive, empty spaces of a big-budget sandbox.
As the young ninja-in-training Hiro, you set out from your idyllic home in the mountains to defeat Ashida - an evil magician and warlord who transforms forest animals into samurai grunts for his army. Throughout the game you pick up other members of Hiro's ninja clan, each with their own special abilities. Hiro is the only character who can use magic spells, whilst the hammer-wielding Futo is great for crowd-control in combat and the archer Shun can get the drop on enemies. Some characters are more useful than others. For instance, Tora's special ability allows him to run very fast across wide open spaces, which is useful almost exclusively in the area where he is initially unlocked. Similarly, Kunoichi's spear is like a worse version of Futo's hammer and Suzume uses music from her flute to temporarily disable groups of enemies, which would be great if it weren't for the fact that the time it takes for the flute's animation to kick in and start doing it's thing is - in most cases - longer than the time it would take to win the fight using a stronger character. The levels are divided loosely into segments; the game starts with a set of levels in an expansive forest, followed by a riverlands area (in which Hiro's large hat can be adorably used as a boat) and a mountainous, snowy zone towards the end. At the end of each segment is a large castle, which you are free to break into as you choose and make your way to the boss. These castles are often the best levels in Mini Ninjas, with strings of lamps offering a stealthy route over the courtyards full of samurai, whose numbers make for challenging fights if you choose to face them in a head-on confrontation. Each castle has it's own gimmick, with the 'night' castle coming to mind as an example of some of the game's best level design, with towers and passageways making for a wide open playground coupled with some impressive visuals as you traverse a massive chasm via an enemy-laden bridge or row your hat-boat through the castle's various moats. Other shining example of Mini Ninjas superior level design is the introductory level to the 'riverlands' segment. Set in expansive rice fields flooded by the samurai, there's a memorable hidden temple tucked away in a partially-submerged bamboo forest with stalks of bamboo extending into a canopy of leaves that obscures the sky. It's little moments like these - sitting on the water and fishing or sneaking through the reeds on the shores of a river filled with lanterns - that create a sense that this world exists outside the boundaries of the game's levels.
Despite 'ninja' being in the title, Mini Ninjas isn't a game about stealth killing enemies. In fact, the surprise attack that you can perform while in stealth alerts nearby enemies immediately, instigating combat, and demanding an almost purist approach to the game - if you want to kill somebody, you have to fight, and if it's stealth you want, you can't be sneakily killing enemies. It's refreshing to see a game not afraid to actually lock you into an approach; it's great to be able to choose either sneaking or brawling, but 99% of the time you'll just use stealth and then switch to an all-out approach once you ♥♥♥♥ that up. Mini Ninjas has no room for swapping out your play style - you have to decide right at the beginning of an encounter whether it's fight or flight that you'll be opting for, which is a uniquely prohibitive style of gameplay that surprisingly works out in the game's favour thanks to its' provision of tools effective for either approach. If you really want to play it stealthy, use a magic spell to transform into a rabbit and walk right past enemies without arousing suspicion. If it's combat you're after, there are different types of bombs and destructive spells available for easier killings, all purchasable from your friendly neighbourhood bird man. Unfortunately, most of these combat upgrades aren't at all necessary - combat isn't the most challenging affair, which is to expected from a game so obviously geared towards younger audiences. Even on the highest difficulty and in spite of a super slow block button that never blocks anything, most fights are pretty easy even without the use of magic and bombs. A lot of the combat that you'll be engaging in is either with groups of samurai patrolling along roads or in arenas where you have no choice but to fight. These arenas are the most genuinely challenging fights in Mini Ninjas, as the game will often throw several enemy types at you at once, like archers with exploding arrows, a ghost that resurrects dead enemies and a huge, lumbering giant that can only be killed by Futo. Mini Ninjas doesn't often throw enough people at you to create a real challenge, but when it does it becomes a tense brawl of tiny, clinking swords and bombs that go 'pop' as you juggle the arrows flying at you, samurai chasing you down with swords and the giant with the club that ponderously stomps towards you through the whole thing. The big fights are a testament to one of Mini Ninjas' two strongest aspects - the calm, quiet tranquillity of the game's wide open levels and the frenzy that is it's combat. At it's core, though, what makes Mini Ninjas feel so much more real and satisfying than other sandbox stealth action titles is the dedication to keeping it's wide, open levels distinctly separate from one another over a huge, empty open world to explore. This is why Mini Ninjas feels like a real, genuine world that can be explored while retaining the straightforward, easy-to-follow linearity of a traditionally structured action-adventure.. My childhood was spent playing this game. therefore i have a special connection to the game... it is easy for the younger generation to play and understand. It consists of a few puzzles and a fair bit of fighting (nothing hardcore)
If you enjoy a game that has you fighting bosses and saving animals, then this is the game for you.. Fun little game.
Downloading OpenAL fixed the no sound issue.
Unplugging my Logitech Headset fixed the stutter issue.. Cute game. Played it as a kid. Fun to pass the time. Doesn`t have alot of replay value but it has some depth with spells to learn and new characters to unlock.
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