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Title: Lovely Weather We're Having
Genre: Casual, Indie, RPG, Simulation
Release Date: 10 Nov, 2015
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This is a beautiful, peaceful lazy-day simulator. You can watch the day and the seasons go by.
Pros: you can go for a nice walk when there's too much weather to go outside in the real world.
Cons: I accidentally kicked my bike over a mountain and couldn't get it back.. like gumby meets animal crossing. This game is such a lil' gem! I think you can tell pretty well if you're going to like it from the description and screenshots. It's whimsical and simple and definitely right on when it says it's made to please introverts.
I loved wandering around the first time, but honestly, it's only gotten better each time I've checked in (in little 10-15 minute sessions). The characters are charming and funny, the environment is goofy and satisfying to kick, and the sound effects are calming. A+. :-). The sort of game you play while drinking a warm cup of chocolate. Worth your money.. I pushed arock into water.
He asked me to.
So I did.
and he acted as if nothing happened.
I would think him ungreatful.
but he's a rock.
he has no nerves.
and I'm a man.
This game is pretty, and I love it.. I enjoyed the game and really dig the art style, It lacks a bit much to do but I'd love to see you do more with the look in the future.. This game just doesn't have enough content.
You can walk about and not really interact meaningfully with anything. You can't interact with your dog that follows you about. There's a bicycle which you can walk into, some rocks and things which make interesting noises when you walk on them. A hilltop to walk up, so you can walk along rooftops. It doesn't lead you anywhere interesting.
There are NPCs who will say about 2 lines of dialogue to you. Then you turn around and talk to them again, and they say something else. But in total, it seemed like there were about 4 things they would say, each. Maybe it was due to the weather that they hardly had anything interesting to say. It was sunny and cloudy, early evening.
One NPC gave me an idea of something I could do... and I did try.... but I don't think it's really possible to jump. All you can do is walk off things.
The in-game map is very small.
After 8 minutes I felt like I had exhausted all the content in this game. After 19 minutes, I felt certain of it, so I resorted to the super secret cheat code.
In the instruction manual (YES! Games still have those!) there is a super-secret code that lets you toggle debug things. I would not normally touch such a thing, but... to be honest, it makes the game a lot better. It lets you zoom the camera out, and walk faster.
You can also ruin the "exploratory" experience and alter the temperature, time of day, and weather, to see how the game changes, meet different NPCs, see a few different things to run into.
After 26 minutes I felt like I'd seen everything the game has to offer.
I really wanted to like this game. It has the potential to be something like a micro Animal Crossing - but without the hurtfully judgemental neighbours. (Or the fashion, or collecting, or money... but mostly this was the potential I thought this game could offer). But.... it all just feels too shallow for me. It needs more content.
All this game did was make me want to play Noby Noby Boy on PS3, which has a very similar art style, and is also more-or-less goal-free... but has more interesting content to see every time you come to play it (though no dialogue), and gameplay which involves eating and stretching, which are two of my favourite pastimes.. a handsome game for handsome boys. Here's my Blind Let's Play:
Simply one of the worst 'experiences' I have ever had the misfortun...
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