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Title: Lost Wing
Genre: Action, Racing, Early Access
Release Date: 14 Nov, 2017
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Really enjoying this arcade style shooter, cool graphics and music, looking forward to this being finished. A really great game that is both challenging and fun.. East to pick up and play but then as soon as you think you've got it sussed it speeds you up and things are hurtling at you from every angle. I like that you get a couple of chances to mess up by just losing wings, though it does penalise you with the reduced handling as well.
Nice looking graphics and the kind of soundtrack you'd expect from a game like this.
I love the look of the level designs so far and I look forward to seeing what other worlds the developers will come up with.. Hi friends
Would like to give a great Like to this game, very good time to play with it. For fun and action when you have a short break. Sure it will improve and develop new stages and infinite possibilities custom ships.
Thanks to BoxFrog and the team for the concept and make happy people with a lot of success for your work and make this possible on not gamers top computers only.
Enjoy to part of the launch of this and keep the future better with big smile and imagination.. Played this for the first time at Play Expo and I was instantly hooked, classic retro concept ramped up for the modern era. Great for pick up and play, but don't make the mistake of thinking that you can 'just have a quick game' it's got a serious hook and you'll quickly find it's an hour later!
Great soundtrack, cool visuals and above all fun to play.
. If you go into this thinking that its a schmup you're looking at it wrong. Its more of an "economy shooter" in that you have to be sparing with your shots to get better scores as the difficulty ramps up with speed and making your shots count certainly is the name of the game.
I would also recommend using a 360 controller if you can, because its amazing what a difference that control makes to the feel of the gameplay.
I'm a bit slow when it comes to shooters, but I was doing just fine in this game, right up to the point where the world turned upside down and my brain exploded ;)
Lovely art and music, combined with tons of polish make this a very worthwhile purchase. Looking forward to seeing how the game adapts in early access too!. Decent shooter, cool style to graphcis, it's difficult though. Levels are tight considering its still in EA, will update review when its fully out. Awesome game, hard as balls and fun as hell. Music is awesome and the visuals as crisp!. Really fun game. I am looking forward to seeing where the dev's take it throughout the EA. I will update my review as time goes on (below). For now theres the 1, rather long, zone thats fully functional. A second zone looks to be just about ready, and is available for preview (meaning theres no collision, but you can run through it).
Whats available is awesome. Ship control feels good, speed feels good, pickups feel good, and the challenge is most certainly there. The soundtrack suits the game nicely and the graphics are as you see in the screenshots (crisp and spiffy). I totally recommend, especially at this price.
**Feel like I sold the soundtrack short. It really gets into you after a while. Today, I realized I was sitting here jamming out during my runs. It's great.
Edit 1 v.0.12 Feb.09
Forest Stage has been released in a more developed preview state. All the obstacles are functional and seems to be pretty much complete. It is a solid difficulty progression from Industrial (the first stage that was implemented) and has a totally unique feel to it. It is a great addition to the game.
They've had performance improvements which got rid of a hitching occuring on my system and made graphical and UI improvements. The game now features full controller support with remapping and supports flightsticks!!!!!! <- This in particular makes me incredibly happy.
Edit 2 v0.7 Nov. 13
Been away for quite a bit, because Overload (check it out), but I've just jumped back in to check out the finished Forest Stage and pretty much finished Canyon Stage (making 3 full stages).
I'm real rusty, but initial impressions for both of these stages is very positive. They are both tough of nails, distinctly beautiful, and a whole heck of a lot of fun. Lost Wing has really come together. They started with a solid foundation and have expanded and polished it to a state that feels excellent.
Word is that they will be implementing a boss run mode and a sprint style mode (shorter tracks with set obstacles). There's also talk of a few more player ships with different handling and weaponry, which would be really cool and provide a nice way to mix things up.. You would assume this was your standard space shooter but you\u2019d by very wrong. Each bullet counts as you gain speed through each part of this first level. You can accelerate and slow down to avoid obstacles throughout the levels which are visually stunning coming from I believe to be a small dev team. The title also has bosses which is my aim to reach but the games difficulty is not for the faint hearted, this is tuff! But very rewarding. There are times during the game where everything is speeding by you while you score attack and avoid obstacles, it\u2019s a rush. This is definitely the beginning of something special. It reminds me of the zen levels in wipeout.
Agtnan Demo Coming Soon:
Hello everyone, and thank you for your interest in Agtnan: Monster Shutdown Sequence. We at AAGH Games are hard at work finishing up Agtnan for its projected summer release, but at the same time, we're also wrapping up the finishing touches on a demo for the game. Our goal is to have the one arena demo ready by the end of March, with eyes on the end of next week.
The demo will include one map, called Dark Blocks, featuring the normal game mode.
Look for the demo to be ready before April 1st - no fooling!