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Straight from the talented community modders of the IJC crew comes the first DLC weapon pack for Killing Floor. Featuring a diverse set of new weapons the Community Weapon Pack brings new game play options for your favorite perks. Best of all the community modders in the IJC crew are going to be making real money from the sale of this pack – a first for the Killing Floor community.
Title: Killing Floor - Community Weapon Pack
Release Date: 23 Oct, 2012
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A slap in the face and complete 180 by the previously messianic developer Tripwire, this DLC was the turning point of Killing Floor from one of<\/span> the<\/i> greatest co-op game there is to a P2W shadow of its former self. I regret my purchase.. My Grim is perfect now!. If you've ever wanted to play death and use the Scythe, Be a gangster and mow people down with the Thompson, Shread someone's head off with the Buzzsaw Bow, or BLOW SOMEONES HEAD AND BODY TO BITS WITH THE Flare Revolver. This is the pack for you!. The first Community Weapon Pack DLC for Killing Floor<\/a> is more or less the best one to the point of being near-essential for dedicated KF1 players. The flare revolver and buzzsaw bow alone are worth the price of entry, and the other two are pretty alright. Buy it on sale; just because the weapons are good still doesn't mean it's not overpriced. I wouldn't even mind discrete weapons being sold as DLC at all if the base prices were more reasonable.
Scythe: Sidegrade to the claymore. Cheaper, stronger, and better at crowd control, but slower and with a smaller range. I suppose it's worth using if you're an avid claymore user and want a similar weapon ASAP.
Tommy gun: Commando weapon that's primarily just fun to use, but also has its uses in the earlygame (or as a lategame sidearm) given its light weight and cost. If you find yourself in a situation where you feel like carrying two submachine guns, a Tommy gun may suffice for one of them. However, the MKb slightly outclasses it, and both the steampunk Lead Delivery System in Community Weapon Pack 2 & the Rising Storm Tommy gun for owners of that game are both essentially the same gun with a bigger magazine.
Flare revolver: Very<\/i> useful. Popular as a sidearm no matter what perk is being used, since burn damage can go a long way. It also lets Firebugs conserve ammo for their primary weapon given how powerful it is in their hands. The only drawback is that dual flare revolvers are hard to land hits with at long range, but at close range they're pretty great. Buy the DLC for this.
Buzzsaw bow: A ranged weapon for the Berserker, AKA the perk built around melee combat. It's a crossbow that launches ricocheting buzzsaws, so at least the damage it deals counts as melee damage and fulfills the Berserker requirement of "does it rip and tear huge guts?" In the hands of a high-level Berserker it's quite useful.. I initially got this pack thinking I would enjoy having a larger arsenal for more classes. In a sense, I was pleased with the results. In another sense, I was slightly disappointed. Here are my opinions and overview of the weapons:
Buzzsaw Bow - Berserker
A decent weapon that launches a spinning, shrieking sawblade into hoards of enemies. I found this surprisingly useful first time playing with it, as it rebounds off walls (clearing out small rooms and hallways) and cuts through enemies. Best of all, you can hear it as it flies around, allowing the user to find it and retrieve it after it stops flying. Its reload is slow, so if you are someone who cares about speed, I wouldn't recommend.
(Why is it for Berserker? Its not a melee weapon???)
Flaregun - Firebug
I laughed when I first used this weapon. Not in the bad way, but in a "this-is-so-fun-I-cannot-help-myself" way. I actually equip this with almost any class if I have space. It launches a flare (up to 6 before reloading) that has a large hitbox (I missed by about a foot and it still ignites the speciman.) It can be dual wielded for extra fire power, the flare gives off light (helps in darker maps) and ignites in a small radius. Useful for thinning out large hoards of clots and other weaker specimans. Reloads insanely fast on-perk, but off-perk it is pretty slow. Weighs almost nothing, too.
EDIT: You can also dual wield it. Works wonders.
Scythe - Berserker
I was slightly disappointed. I'm not one for collecting Grim Reaper costumes and Scythes, but this weapon came as a disappointment. It swings really slow, but has decent damage. I prefer the katana or even the claymore more than the Scythe.
Tommy Gun - Commando
I keep telling myself I will not come back to this weapon. But I always do. Its cosmetics & sounds are just appealing. It has a fair amount of damage, little recoil, but its accuracy it what hurts me. Its sight is really bad, and hard to use, so I usually end up Semi-Auto (NOTE: Has full Auto and Semi Auto) while hip firing. However, its bullet spread is about 1-2 inches on your screen, which is a bit too much for me.
So in a breakdown:
Buzzsaw Bow - Good if you are in a small map and you want to save ammo, but be weary of its reload.
Flare gun - Good all around, just watch out if you reload at the wrong time.
Scythe - Meh. If you play Berserker alot, go ahead, otherwise its rather forgetable.
Tommy Gun - Fun to use, but not the most practical weapon.. This is a fun DLC. These guns would be considered more or less side arms so they do not break the core game play if you do not have them. These guns are different, and fun.
Overall Quality: 4\/5
Buzzaw Bow 3\/5<\/b>
An expensive, gimmicky but fun weapon. Amazing at taking out headshots and you can pick up the saw blade ammo that drops. However picking up the standard ammo boxes on the ground will not replenish this weapon's ammo, you'll have to pick up the saw blades yourself. This is a good weapon for any high level berserker who wants to headshot anything from a side distance before going in with his weapon.
Flare Gun 5\/5<\/b>
This weapon is spectacular. It's the greatest thing since slice bread. This at its core serves as a nasty side arm for the firebug as an alternative to the mac-10. This item is also core to any solo player's build. You can shoot scrakes and fleshpounds from afar to set them on fire to slowly do damage over time so by the time they get to you, you are readily able to burst them down. It's a great survival item as it will not aggro the bigger specimens.
An alternative to the katana build for berserkers but you won't notice much difference. If anything this is just for flavor. It's especially cool when you combine it with the grim reaper skin.
Tommy Gun 3\/5<\/b>
An alternative bullpup. This is a headshot gun. You can spray a quick line across all heads of all specimens in your way. It's not my go to as a lv6 comando, but still a fun gun nonetheless.
. A pack that is actually worth getting comes with 4 new weapons. The Tommy Gun is ok for when ur still low level, not that great once ur level is high. Not a fan of the scythe. The flare guns are a nice option to give the fire bug range. The buzz saw bow is op and is a dank weapon for the berserker.. The only community pack worth buying. The only downside is very few people know how to use the Flare Revolvers.
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