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In League Download] [hacked]


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About This Game

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Battle online across diverse maps in this VR shooter with realistic gun mechanics, and deep gameplay mechanics rife with endless possibilities. Outrageous but realistic combat situations. Wild fun, contains gameplay elements to master, and features unique gameplay mechanics. Tactical teamwork and strategy is required to win across all our target rich environments.

Three game modes:
-Hunt - Load out you character and team through loot boxes with a shared pool of lives you have to preserve.
-Hostage - Either defend or rescue the hostages to win.
-SLAYER Coop or single player - Survive with friends against an onslaught of challenging enemies

Gameplay:
-Wide array of guns, characters, melee weapons, and explosives.
- Full roomscale support, run in place sprinting, climbing, and zip lines!
-Weapons have interactive sweep. You can rest guns on ledges and melee requires velocity when swinging to do damage.
-Interactive levels with working doors, loot boxes, and explosive barrels. (More to come VERY soon.)
-Weapon attachments to enhance capabilities depending on the environment
-Unique inventory system with great reliability and quick management.
-In game team VOIP
-Bot support to fill teams if selected b4d347fde0



Title: In League
Genre: Action, Adventure, Early Access
Developer:
Fatmoth Interactive, Potato Face Games
Publisher:
Fatmoth Interactive
Release Date: 4 Sep, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: i3
  • Memory: 8 GB RAM
  • Graphics: GTX 980
  • Storage: 6 GB available space

English




I really wanted this game to turn into something good, but it didn't. It's very poorly made and sorry devs, but you don't seem to know a lot about the weapons you put in the game. lol I almost crapped my pants when one of your guys said he's an Army or Marine vet or something, and had no idea how the MK18 should operate mechanically. You had a cool concept, but I'm afraid you blew it.. I really wanted this game to turn into something good, but it didn't. It's very poorly made and sorry devs, but you don't seem to know a lot about the weapons you put in the game. lol I almost crapped my pants when one of your guys said he's an Army or Marine vet or something, and had no idea how the MK18 should operate mechanically. You had a cool concept, but I'm afraid you blew it.. I really wanted this game to turn into something good, but it didn't. It's very poorly made and sorry devs, but you don't seem to know a lot about the weapons you put in the game. lol I almost crapped my pants when one of your guys said he's an Army or Marine vet or something, and had no idea how the MK18 should operate mechanically. You had a cool concept, but I'm afraid you blew it.. weapons are not that realistic. the climbing system needs work. I could not get off the top of the ladder after climbing up. the hostage doesn't work either.. weapons are not that realistic. the climbing system needs work. I could not get off the top of the ladder after climbing up. the hostage doesn't work either.


Small patch 5:
Just a small patch I wanted to get out, while I continue working on the missions. Most of the work is under the hood with adjustments and optimizations, but the main things noticeable.

-Tighter gun control, attemting to reduce the floatyness noticed in UE4 games
-Laser sight on p90 now still works when 2 handed.
-Climbing is now 99.9% consitent and way easier to use.. Update 4 is now out!:
Thanks to feedback we did a ton of improvements and a few rounds of polish this week. I will be pushing these to the demo shortly, and will probably be the last update to the demo.

Change list:
-Slayer bots won't steal loot anymore
-Reduced volume on gun shots and impacts so you can still talk to other players
-Heal sound is fixed
-Can't accidentally revive a dead player anymore
-Forced bot spawn if user forgets to pick a team
-Bigger grab radius on some items so it snaps to grip easier
-More natural default hand position (more similar to Onward/Pavlov ect)
-Fixed up climbing more
-Recoil on 2 handed weapons now reduced to 1/3 vs 1/2 it was before when double gripped
-Throw distance on items increased. Matches more closely to IRL throw distance and feels more natural
-Sprint when pressed maintaines walk speed still and just increases to max when physical sprint action is taken
-Fixed up bot behavior more to stop them sticking sometimes
-Reduced time moving between levels. Appears to still work, and will be more comfortable to players.

Also working on some really cool new stuff I can't wait to show! Creating a system that will generate missions to be played single player or coop, and also working on bosses. The new system should generate procedural levels and procedural missions so each play through will be a bit different. Still needs a lot of work, but soon the base systems will be complete.This will allow new content to be more rapidly generated in the future.
. New update now live:
New build is Live!
-New LIV plugin fix to hide body mesh. Should work for both Oculus and Vive
-Elevators in Mercy Medical
-Updated collisions on Sorrow
-RPG added. can be found the same way as traps
-Grenade launcher added can be found same as traps
-Misc bug fixes. Small Patch Incoming:


Updates to main branch are:

Minor improvements to controls- Fixed the jump button on oculus also being the slide forward button

Return To Load Out Menu Button- Don't like your guns? Just forfiet a life and return to the load out room, pick your new guns, and go continuing your murder spree.

More Minor map fixes to collision- fixed some areas that you should have collided with but didn't!. New hotfix and new demo!:
Thank you for continued feedback! It is suprisingly hard to get, so anything you tell me is greatly appreciated.

Main:
-Performance improvements on guns
-improvements to bots
-Climbing ladders is easier
-Grenades easier to use
-Major UX improvements
-bots auto fill on hunt but can be turned off
-lighting and texture improvements on Deep Tropic

DEMO:
Just gives you ther first three rounds of SLAYER MODE
Has all the changes above and what I did last weekend listed here

-More attenuation fixes for sounds
-fixed guns to stop crashing issue in Slayer mode
-fix for team/everyone VOIP
-bots increase in count to see how far we can push it
-Fix climbable UI
-NEW LIV plugin now in
-bots reliably give kill credits
-Reworked melee so no trigger is needed to activate, also no more suicides and lighter on network
-Fixed up loadout room
-Fixed gun position so secondary is easier to grab, and primary is at a better angle
-Fixed bot footstep sounds so you can hear ninjas/screechers coming
-Fixed loadout menu where some melee would not deselect
-Fixed issue where gun would holster and not stop firing
-Secondary grips on all guns more forgiving
-Misc cleanups on stuff
-New enemy type: Suicide bomber. fast movement, and high health will self detonate when they are close. Can jump and will not hide
-New enemy type: Super heavy. slow movement and cant be killed from the back. Has high health and is armed with a KA5C with under barrel grenade launcher. Will fire 40mm grenades intermittently and has a long rang on shots.
-higher enemy counts at higher levels in slayer
-Cleanup of VOIP
-Mute all option in exit menu
-Higher velocity requirement again on melee
-Replicated prone state setting
-Fix attempt to doubled up guns when it happens
-Fix to chosen lobby highlight and better looking
-Saved control settings should work on clients

Please report any issues you have and I will fix them!


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