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Title: Dr. Bulbaceous
Genre: Casual, Indie
Release Date: 19 Nov, 2015
Dr Bulbaceous is a game about slowly digging your own grave.
As you can see from the trailer, your goal is to remove all the coloured balls from the well by turning them into 3 or more of a kind. However, the only way you can do this is through adding more balls, (which is typical of the genre), but due to the fact it takes place in a well, Bulbaceous slowly fills the well with water and adds even more whenever you make a move, bringing the floating balls closer to you, and you even closer to certain death.
This is compounded by the scoring system, which incentivises you to play through as many consecutive levels as possible to get a large score multiplier. As you encounter new levels, you'll take a while to really understand how to beat them. In the meantime, every uninformed ball brings you closer to your doom. All your hard work rests on the motions of the pendulum, your mind and your reflexes. The intensity of the gameplay is honestly comparable, dare I say it, to Dark Souls\u2122.
Please, don't let the simplistic graphics, incredibly easy first levels and the wierd music fool you, this game gets aggressively tough.. If this game tried one, rather than all, of its weird tricks, it would probably be better, and if it had an instructions screen that just laid text out rather than making you sit through a long scrolling, warped line of text like a demented cracktro* to learn what in the everloving hell is going on.
Also I think it's glitchy, because it won't let me buy anything from the "store" despite having more than enough currency. And I have no idea what in the hell determines your stage ranking when you're done. If it's time\/number of moves like I suspect, then to hell with this game, because it's still got RNG-based drops, and that means HELLO REPLAYS FOR LUCKY CHAINS.
Game's bad is what I'm saying.
* Google it, younguns. Very pleasant and somewhat hypnotic game mechanics. Reminiscent of busta move, but firing down and the projectiles obey the laws of gravity. The firing system is a constantly swinging pendulum so timing is important, but also comes into play in later levels when you have to swing the projectiles under platforms. Fun!
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