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Genre: Action, Adventure, Indie
Release Date: 12 May, 2015
Despair is a first person indie horror game in which your character awakens after being in a train crash. It then has you move down some unnecessarily long hallways whilst collecting batteries for your flashlight. At least that gives something to look out for. I got about half an hour through and my flashlight ran out of battery and for some reason i could not reload them even though it said i had one spare. I couldn\u2019t see where to go so was forced to quit and restart hoping it would fix the bug. Then i found out the game has no save system. Losing all progress. What kind of game has no save system? I just gave up in the end because the game is pretty boring and very bland anyway. Stay away from this one. There are loads of better horror games for free.
3\/10. I was minding my own business one day and I was given a trading card booster of this game. I didn't even know what it was, how I owned it and when. But nevertheless, for \u2665\u2665\u2665\u2665\u2665 and giggles I decided to give it a try.
3 seconds in and I knew this was going to be a horror game.
-You get a few batteries and that's enough to last you through the game.
-One bit did give me a scare which was nice.
-Atmospheric sounds are good even if the graphics are God awful.
-As a double edged sword, all interactable objects are highlighted.
-Vent mazes suck.
-Battery life on the torch sucks.
-Finding out the "monster" that's chasing you killed all tension.
-And highlighted objects ruin the atmosphere.
Now it says that I put 4 hours into this but nah, that's for trading cards, because I'm a sad boy. The game lasts for 30 minutes, it may feel a little longer since you can be lost in the game due to the game not directing you to the right way or giving you pointless areas.
For example, at the beginning, you walk one way of the train tunnel, you hit a dead end (an invisible wall of course), turn around, then you get white screened. You see a light ahead, you think it's a train and you start heading towards the light. However you don't head towards the light, there's a doorway you have to go through on your nearest left (To avoid this supposed train? I guess). If anyone kept walking towards the light, it's only wasting their time because they simply die.
The only part that was making me a little anxious because I knew I was going to be annoyed with it was the battery life of the torch. It was sharply dropping and the place is so damn dark without it. Fortunately the game informs you how to put in new batteries once the torch is low. "Enter B".
I like the atmospheric sounds in this game, they're not totally amazing but the sounds that are played at least got my attention, anything could be chasing me. Either through the vents or through the water. Though once I found out what the "monster" was, all kind of tension was dropped immediately, especially when it was through a cutscene and a \u2665\u2665\u2665\u2665ing quicktime event of all things. Run forward, press E, press E. Boom, you never see the monster in gameplay ever again.
The objects are highlighted and I'm extremely thankful for that even though such a thing should not belong in a horror game. Even if you have the lights turned off, it's like every object you can interact with has neon built around them, you can't miss them. It messes with the supposed "scariness" when it comes to being in a pitch black abandoned...place?
Let's see...Yeah if you have dual monitors, the mouse ins't locked and can go outside of the game. Be thankful you don't have to left click otherwise it minimises the game. You have to constantly spin to put the mouse back in the game's window. Also not saying much, the game does run well, I hope that's Vsync on that's keeping the framerate at 60fps.
Ah well, not like anyone is going to read this review, this game came out in 2015 and people have already played it. I would not recommend this game even though right now of this review, is half price. 39p.
Just buy yourself a Freddo with that. Certainly leaves a better taste.
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