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Derail Valley Crack Patch Download

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About This Game

The era of bland, uneventful sims is over. Derail Valley is a train simulator focused on immersion, career gameplay and player freedom. Operate controls with your own hands, go anywhere, choose jobs and deliver a variety of cargo between industries in a vast open world!

Shunt or haul dozens of cargo types modeled after a realistic industry chain, spread across 256 km². Use the hard earned money to unlock licenses, refuel and service locomotives, or even buy new ones! Beware, trains can derail spectacularly if driven recklessly.

Derail Valley is developed by a small team, with full VR and nonVR support and represents a major upgrade to the award-winning 2016 prototype. d859598525

Title: Derail Valley
Genre: Indie, Simulation, Early Access
Release Date: 25 Jan, 2019


  • Requires a 64-bit processor and operating system
  • OS: Windows 64-bit
  • Processor: Intel i5-7500 or equivalent, SSE4 support
  • Memory: 12 GB RAM
  • Graphics: Nvidia GTX 760 (VR: GTX 1070)
  • Storage: 12 GB available space
  • Additional Notes: Best experienced in VR (Vive, Rift, WMR)


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Disappointing! Takes forever to load and close. Can't get the non-vr version to work. Multiple tries and I can't get the first cab switches to hi-lite much less work.. This game is 100% unplayable in VR mode. There might be a way to get into a locomotive and drive it, but I'll never know because I'm unwilling to drill a hole in my floor. The cute little gimmicky controls menu is allegedly sitting on a coffee table in the game, which is actually 4 feet below your sublfoor irl. Dont bother trying to pick stuff up if you drop it, and forget about the lost and found. It was a nice idea, but the devs just didn't bother actually making it work. I know this is early access, but in the year 2019, what game isn't? If this game becomes playable one day, I'll eat my words if I haven't forgotten about it.. I was going to write a gigantic review, like I normally do, but I'll keep it short for this one.

  • If you like active Developers who update the game and fix issues, these guys get things DONE.
  • If you like trains, train simulators, and the like... you should probably own this game anyway. IT HAS VR.
  • Simple controls, straight-forward tutorial.
  • Available in BOTH VR, and NON-VR (Normal Desktop\/Laptops without a VR headset).

    Buy it. Play it for an hour. If you don't like it, remember... Steam accepts refunds on games with less than 2 hours of gameplay, and less than 14 days from purchase.<\/b><\/li><\/ul>. I love trains, Have many hours in Train Simulator, Run8 and Train Sim World, so this game\/sim had alot to live up to. It didn't disappoint. Nice graphics, excellent physics. fun gameplay.
    I like how the jobs, progression and money making system works.
    Spectacular derailments if you over do it, something you don't see in other train sims.
    Love the Steam Engine whistle too, best whistle in any game I have heard. Spent about 10 minutes just blowing the whistle before I even moved.
    Cant wait to see some more rolling stock, some meatier locomotives and multiple unit support. Very cool for an early access game, a few small bugs here and there but well worth the money.
    Will be interesting to see where this game\/sim goes.
    Looking forward to blowing the whistle and making another pile of wagons in a valley.. I honestly doubt there's a better locomotive simulation out there. This is exactly what I wished for when I was a kid, although nothing of the sort existed at the time. It could use a bit more content, but it's still early access, so that's expected (the roadmap is a nice touch). Non-VR mode works great as well. It was worth the full price for me. Go ahead and give the devs your support. I can't wait to see the finished product.. Disappointing! Takes forever to load and close. Can't get the non-vr version to work. Multiple tries and I can't get the first cab switches to hi-lite much less work.

    Alpha 2.0.1 Released:
    We just released Alpha 2.0.1. A lot of changes went into this new version.

    * Magic system implemented
    * Wizards implemented
    * More useful rooms
    * Better pathfinding/AI
    * Elves, projectiles
    * Better world generation
    * Ladders
    * Game uses much less memory
    * Many many many bugfixes
    . Version 17.10.15, and some upcoming changes:
    On sunday we pushed a new build to Steam with some critical bugfixes and improvements to the UI. The build is not quite in the state we wanted it to be,so we will be pushing some more fixes within the next few days. Here's a summary of some of those changes so far.

    * Fix several audio-related crashes when user does not have a valid audio device.
    * Fix several save/load crashes, including one where resources were being loaded in the wrong context, and when streaming map data is interrupted by the user's disk.
    * Fix several crashes caused by screenshots being unable to be saved.
    * Fix crash in audio mixer
    * Fix crash caused by build tool selecting invalid voxel
    * Fix crash caused by invalid sort in Guard tool.
    * Fix crash when god mode fails to spawn balloon
    * Fix crash caused by invalid resource library loading

    * fix bug causing dwarves to throw stuff through the ceiling
    * fix dwarves hanging on the sides of walls
    * fix building lamps next to walls
    * fix graphics bug in turret after it gets loaded
    * fix bug that caused dwarfs to refuse to get paid
    * fix misalignment between resource sprite and bounding box
    * ensure 2D drawings happen only once per update cycle
    * fix dwarf sprites not blinking when hurt.
    * fix logic bug causing gather tasks to fail
    * fix built blocks being invisible

    * Fix some fonts, alignments and tutorial system displays
    * Move most items to the bottom of the screen
    * Add tabs for map, employee view and marker displays
    * draw task markers all the time, not just when task is selected.

    . New version 18.03.24:
    We just pushed a new version of the game to Steam and This will be the first version to benefit from professional QA testing, so it includes many bugfixes. This build is backwards compatible with saves from the last build. Thanks!


    • Fix common crash caused by cancelling or completing a dig task after game was loaded from save.
    • Fix common crash (same as previous but with gather orders)
    • Fix tutorial text references to certain UI elements.
    • Fix home button in mini map.
    • Fix mangled GUI in the economy screen.
    • Fix dwarves stuck in loop while trying to eat when starving.
    • Fix dwarves stuck in loop crafting items forever
    • Fix dwarves stuck in loop getting healed over and over.
    • Fix dwarves stuck standing around when there are no guard orders.
    • Fix cancelling build orders.
    • Fix rare crash on firing a dwarf.
    • Fix sorting draw distances of dynamic lights.
    • Add "Clear" button to trade screen
    . New version 19.04.07:
    Hi, this is just a quick patch to fix two critical issues discovered after release.

    • Fixed an issue which would cause dwarfs to duplicate the contents of their inventory and crash the game while attempting to put an item in a full stockpile.
    • Fixed an issue which would make the options screen unusuable after GUI scaling was changed.
    . New version 18.09.03:

    Hello, we’ve just pushed a new version to Steam and itch, 18.09.03. This version is **not compatible** with previous saves.

    We’re just two months away now from leaving Early Access, so you may not hear from us for a while as we batten down the hatches and work hard on tying up loose ends and fixing various bugs before release.

    We’ve added two major feature sets: magic redesign and steamworks mod support.

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