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Title: Bullet Witch
XSEED Games, Marvelous USA, Inc., Marvelous
Release Date: 25 Apr, 2018
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This is not a fantastic game, even for it's time (2006\/7). It might have served as the inspiration for Bayonetta, or Bayonatta may have been created as Bullet Witch's spiritual successor, but it is lacking a lot on a technical and even narrative level. This game I do not recommend, even at its current reduced price. A special on top of this price maybe.
The concept is cool - a witch with a gun and some magic killing demons. The rest, however, needed some work. The story takes itself to seriously (or it is too stereotypical Japanese mystery \/ horror). You see the twist coming during the second cut scene. The guns were cool, but the magic was typically showey-offey (and I really struggled to get it to work - the controls for it is not intuitive). The demons were repetitive and formulaic - the only way to defeat this enemy is by doing this, the only way for this enemy is that.
The game is also short - 6 levels that took me about 7 hours by REALLY taking my time. In this time there are absolutely no character development or intrigue. You can buy guns, health and magic with skills points you earned from clearing each level, but magic skills are just given to you as a specific part in the level requires it. Will i play it again, given how short it is? No, probably not, though it did make me want to play Bayonetta.
The biggest sin? The camera and NPC AI. The buggers would CONSTANTLY amble in front of me while I'm aiming or taking careful shot. Using magic also fixes the camera and if you were aiming from behind a rock, then looking at a rock is what you are doing while the magic playing itself out.
What impressed me most was the destructible environment. I'm not sure we had that when the game out. You can shoot and destroy vehicles and wood, and some of your spells will destroy even whole buildings. Some of the bad guys can also control parts of the environment.. This\u2026 honestly wasn\u2019t that bad!
I first heard of Bullet Witch waaay back in the day during the explosion of population of 360 games. Third Person Shooters were king in 2006 so many titles were vying to be the best of the best. Unfortunately, Bullet Witch wasn\u2019t one of them. It found itself on many \u201cWorst Games of the Year\u201d and years later \u201cWorst game on the 360\u201d lists. And for 13 years, I took their word for it and avoided the game like the plague.
Then, it suddenly drops on Steam with no warning in 2018!
Stunned, I picked it up when it went on sale, expecting to have a few hours of dumb fun. I mean, a PC-Port of a 13 year old game with a bad reputation? I\u2019d probably get a good laugh before requesting a refund!
What I wasn\u2019t expecting was to end up liking it!
Bullet Witch begins a few years after a string of Natural Disasters spark Demonic Armageddon (That escalated quickly!) and stars our titular Heroine, Alicia, rocking high heeled boots and a gun the length of 77\u2019 Lincoln Continental. And despite being a Witch, she also doubles as a demon exterminator. Good trait to have on your R\u00e9sum\u00e9 if you ask me!
Gameplay is straight-forward, gun down everything that growls or gestures in your general direction with hostile intent. However, Bullet Witch is more then that. Our main lead can bend the forces of nature to her whim. Whether it be calling in a flock of birds and going Alfred Hitchcock on some demon asses, blowing a Bradley APC sky-high with a bolt of lightning that rains down like a bunker-buster, summoning Tornadoes and even calling down ASTEROID\u2019s to pummel your enemies into a fine paste!
Enemies, sadly, are not as varied as I had hoped. Them being demons and all I supposed I would be fighting something similar to the Doom roster but sadly most of the mooks are just that, skeleton dudes with tons of guns and a cannibalistic fashion sense. What they lack in variety they sure as hell make up for in character. Fighting them is surprisingly visceral as their death animations send them into spasms and blind fire rages. Even knocking them back can be quite fun despite the repetitive nature of waiting for the bulkier ones to jump back onto their feet.
Level design is a bit more open ended then I thought as well. Some levels are very tight but the city levels generally give Alicia a lot of leg room to dive and jump around. What also stunned me was the level of destruction. From the very beginning you can blow cars apart, knock down water towers and even hurl buses at mooks later on. Hell, in the very last levels you can plow down entire skyscrapers with asteroid\u2019s and it turns simple skirmishes into high-flying acts of chaos that would make Michael Bay pee himself with envious rage.
PC controls themselves are also quite responsive and while I\u2019ve heard the game is best played with a controller, I had no trouble getting used to the control scheme.
However, as much as the game surprised me, it didn\u2019t take long for me to realize why the general consensus for this game was low on the spectrum.
Simply put, the story sucks. Voice acting is stilted in the usual Japanese to English translation and the devs choosing less then stellar VA\u2019s. While Alicia herself has an in-game explanation for her emotionless speech, the story is only really skin-deep, which is a shame as it would have been rad to see a few corny back-and-forths between demon and man!
Gameplay itself is also mixed, for every awesome set-piece and exercise in anarchy, many times you\u2019ll just fight a literal meatwall, fight a spam of heat-seaking enemies or come across the DAMN SNIPERS.
I hate hate HATE these S.O.B\u2019s so much! Dodging them is only a small guarantee and they zero in on you with an instant kill single bullet! Sometimes you can blind them with crows but most of the time they are the bane of my existence and due to the short range and wide spread of my gun it\u2019s mostly a game of chance I can hit them on the fly. The Sniper has a zoom-in ability but it's only useful if you know where they are, which most of the time, you'll see that gut-wrenching red-laser dot zero in on you as you send Alicia flip-flopping and high-diving to safety!
Bug wise, most are related to the visual quality thankfully, but it isn\u2019t uncommon for Alicia to completely fall through the world if something falls on her or if she sprint-charges awkwardly and falls through a crack in the world.
Also, many of the main essential powers require more skillpoints then any player could potentially get even after multiple playthroughs to unlock every tier of the games most essential powers. I unlocked them with the help of a Trainer and I sure as hell wouldn\u2019t have done so without it\u2019s help. Which is a shame, because many of these come in handy if you want to survive the SNIPERS.
Overall, I don\u2019t think this game deserves the hate. Maaaaybe the 360 version just couldn\u2019t handle all the chaos at the time and chugged badly so it got the right amount of flak, but for me? This game ran smoothly and I can say I had more fun then I had pain while playing.
It sure as hell doesn\u2019t deserve the title \u201cWorst game Ever\u201d, because the amount of chaos you can unleash rivals that of the Just Cause series!
If you are in the mood for a janky mixed-bag of fun and bad voice acting, then pick up Bullet Witch. You might like it, you might enjoy the first level if it isn\u2019t your cup of tea, but let it be known you will HATE those DAMN SNIPERS!. The game wont even start. I had to click on playing and get a few seconds of 'running' time to get the 5 minutes 'play time' required to write this review.. it's like bayonetta but bad
I like it. I'm glad this game is on PC. It's not good though.. Well I already knew the game was somehow bad but the lazy pc port makes it even worse lol. I went into this with low expectations and I was still disappointed.
I might play it for more than 10 minutes if I can figure out how to stop it stuttering every other step.
It was jank on the 360 but at least it ran well.
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