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Azuran Tales: Trials Free Download


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About This Game



Azuran Tales: Trials offers a different take on platforme 5d3b920ae0



Title: Azuran Tales: Trials
Genre: Action, Adventure, Indie, RPG
Developer:
Tiny Trinket Games
Publisher:
Tiny Trinket Games, Phangd
Release Date: 1 Jun, 2018


Minimum:

  • OS: Windows 7 (64-bit)
  • Processor: Intel Core i5 / AMD Quad-Core or better
  • Memory: 2 GB RAM

English



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Great story, the platforming can be difficult if you don't learn from your mistakes. The bosses are difficult and a good place to learn the controls well as you die repeatably. Expect to die a ton of times. Some areas seem almost impossible to survive through the first try, but you can keep attacking it an wearing it down as you become more skilled. Don't expect an easy game. I am pushing through because I love the story. Also after the about 300th death I think I am getting the hang of it. I just need to stop standing on traps while looking for where to go next. Note: there are a few things that could be done to improve the experience a bit, and I am sure they are working on them.. A fantastically challenging game which punishes you for every minor misstep! Expect to die - a lot. The level design is fantastic. My favourite moment was when I came out of a dungeon and was suddenly overlooking this massive forestal temple ruins that seemed like it went for miles in the background. Loads of detail was put into making the game world look good, and the end-boss level was just epic. What I read of the story was good stuff. I liked the dynamic between the paladin and the Death Goddess, though I'll admit - most of my attention went to beating the game. There is a wide variety of enemies and scenarios in which different enemy groups appear, making just about every fight feel unique. There are plenty of boss battles, and each is a different experience in dying. The checkpoints are generous and will often land you right back in the action when you resurrect. All the fights and enemies have some sort of weakness to exploit, though in your first playthrough you're often forced to throw yourself at new encounters to learn their telegraphs through merciless one-shots. It can be difficult to discern what will penetrate your shield, and there are a few tricky hitboxes on some of the bosses and traps (those damn sharks!). Dying in the early game can feel crippling as you will lose sigil shards (used for stat progression) quite often, which can lead to feeling like you're falling behind, but don't fear as the game constantly rewards you with loot piles from enemies and chests and by the end, you can easily max everything out. The controls are very easy to pick up. Once you master the aerial dodge-roll you feel super agile, and with your stamina regen maxed out you can easily outmaneuver most enemies. Vertical controls feel rigid though - especially ladder climbing and pulling yourself up from ledges, which is an integral part of almost every level. It can be a little cruel at times, as your first failed run into a new area can aggro enemies to a ledge where they will then stay, laying the beatdown in the window of vulnerability forced on you when you're yanking yourself up the side.. + great mood and visuals + interesting, detailed lore + nice RPG elements + the fragmentation of the campaign into trials + skills add a decent amount of depth to the combat - iffy combat, takes a while to get used to - some monsters like the elementals are outright doinks, but that's more a consequence of the iffy combat Overall, I recommend it, it somehow feels old school to me while also looking very new and modern.. + great mood and visuals + interesting, detailed lore + nice RPG elements + the fragmentation of the campaign into trials + skills add a decent amount of depth to the combat - iffy combat, takes a while to get used to - some monsters like the elementals are outright doinks, but that's more a consequence of the iffy combat Overall, I recommend it, it somehow feels old school to me while also looking very new and modern.. Great story, the platforming can be difficult if you don't learn from your mistakes. The bosses are difficult and a good place to learn the controls well as you die repeatably. Expect to die a ton of times. Some areas seem almost impossible to survive through the first try, but you can keep attacking it an wearing it down as you become more skilled. Don't expect an easy game. I am pushing through because I love the story. Also after the about 300th death I think I am getting the hang of it. I just need to stop standing on traps while looking for where to go next. Note: there are a few things that could be done to improve the experience a bit, and I am sure they are working on them.. The game is HARD + Gameplay + Level up system + Story + Athmosphere + Graphic Style - Some combat mechanics need improvement - Stamina cost for roll - Cannot interrupt attacks EDIT: Another thing on the plus side + the developer is active and responsive to sugestions. This game was alot of small twist in platforming games and a good amount of challenges. I wasn't some god or op character which made me focus on the game alot more. loot was distrubited fairly and it made explore the area finding new things which was cool. The level up system was okay and I'm not sure if it had any effect on my character. It got buggy when i wasn't able to damage to goblins that applied the slowing condition on me out of nowhere and the my attack animation wasn't as fast as i though it would be. Most of the monsters could tank damage which I thought i could stagger them, and basic monster can one or two shot you. Monster placement was not to my liking as well as i could not get to a portal without a mob ganging up on me or two golems camping by a gate i needed to open to progress.. Interesting design, 7.5/10. Overall a very nice game, although i must say it provokes a lot of frustration sometimes because of the difficulty level, i would say is set to extreme, it has been a long time since i felt frustration and in the same time feel the urge to continue and press on, graphically very nice, a lot of imagination and effort has been put in this game, and there is a lot of room for improvements. The developer is also very responsive and open minded. I would also like to see it on the mobile platform, maybe the devs would consider this. Thank you and keep at it.


It's ALIVE it's ALIVE! : Yay! Azuran Tales: Trials is now LIVE on #Steam! Hardcore combat experience, punishing levels and brutal enemies - whats not to die for? Thanks for all the support these passing months, check out the launch trailer and give us some feedback! We wish you a super duper day! TTG Team. Patch Notes - Bug fixes and Balance : Hello everyone, The past few days we received some messages about stuff that could be improved or changed in the game. We were also asked about STEAM SUMMER SALE. Because we launched with a discount (20%), we are unable to take part in the STEAM SUMMER SALE. The launch discount will end on the 8th of June. Patch Notes: - Fixed a bug that didn't allow you to redefine keys before starting a game session - Stamina cost for "roll" was slightly decreased - You can now jump from ladders - Improved floating combat text - Improved text contrast for Lore and Story screens - Improved all icons, the Skill Book window, and the Altar window - Removed shards info from the main screen (they were clogging the view), you can still see how many shards you have inside the Skill Book window - You can no longer stun dead enemies - Monsters that have the ability to summon creatures now will properly despawn their summons when you die - Bloodspill Boss - his life drain ability was adjusted, it was healing for way too much - A few more altars were added in the early levels - Slight monster placement tweaks - Adjusted the hit points and damage for some monster If you have any more feedback, please post if on the community forum (i've made a Q&A section in the discussions tab).. Patch Notes - Bug fixes and Balance : Hello everyone, The past few days we received some messages about stuff that could be improved or changed in the game. We were also asked about STEAM SUMMER SALE. Because we launched with a discount (20%), we are unable to take part in the STEAM SUMMER SALE. The launch discount will end on the 8th of June. Patch Notes: - Fixed a bug that didn't allow you to redefine keys before starting a game session - Stamina cost for "roll" was slightly decreased - You can now jump from ladders - Improved floating combat text - Improved text contrast for Lore and Story screens - Improved all icons, the Skill Book window, and the Altar window - Removed shards info from the main screen (they were clogging the view), you can still see how many shards you have inside the Skill Book window - You can no longer stun dead enemies - Monsters that have the ability to summon creatures now will properly despawn their summons when you die - Bloodspill Boss - his life drain ability was adjusted, it was healing for way too much - A few more altars were added in the early levels - Slight monster placement tweaks - Adjusted the hit points and damage for some monster If you have any more feedback, please post if on the community forum (i've made a Q&A section in the discussions tab).. Hot- Patch for a crash has been applied. : Hello guys, After getting a few reports about the game crashing when starting one of the levels, we are ready with a hot-fix. Please download the update and enjoy the game and also let us know if you encounter any other issues.. Almost there : Our dear friends, We have been working hard for the past month in order to release - Azuran Tales: Trials. We are happy to announce that we are close to finishing the internal testing. Also a big thank you to everyone for their interest in our game, we will strive not to disappoint. Its been a crazy ride and we are really happy about the state of things. This message is just to tell you guys, our friends, our community, that we are here, we are working and we are enjoying every minute of it. Keep an eye on us and spread the word. If you have any questions or comments, please let us know on the community forum. We wish you all the very best.. Controller Support is HERE - Patch Day! : Hello everyone, As promised a few weeks ago we wanted to make an update for improved controller support. Today is the day. Because we are unable to enter Summer Sale we figured it is a good time to give you guys something in return, thus we have made the update available today with the controller support. Please send us all the issues you encounter on the community forums and we will try to fix them as soon as possible. Patch Notes: - We have implemented full controller support. We now advise you play the game with a controller.. It's ALIVE it's ALIVE! : Yay! Azuran Tales: Trials is now LIVE on #Steam! Hardcore combat experience, punishing levels and brutal enemies - whats not to die for? Thanks for all the support these passing months, check out the launch trailer and give us some feedback! We wish you a super duper day! TTG Team. Do not miss out! : Hello all, Don't miss out on the Launch Discount! The promotion ends in a few hours! Get 20% off while you can! Have a cool day, TTG Team


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