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Audioship Crack


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About This Game

Audioship turns your music into a visual experience. Just select any music file and play. Keep an eye on the color of your opponents.
You can switch between 3 difficulty 5d3b920ae0



Title: Audioship
Genre: Indie
Developer:
Insanity Interactive
Publisher:
Insanity Interactive
Release Date: 25 Jul, 2017


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Microsoft® Windows® Vista (64-bit only)
  • Processor: 2.6


English



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When reviewing a game, it is sometimes important to know what is already in the market. This game is effectively inferior to Beat Hazard, a game with a much higher production and better gameplay than this one. Why waste your time playing this game when that one exists? Before going into this game you must understand what sort of music this game adheres to. Music games in general all have a specific preference. Some generate more varied gameplay for more genres and styles of music than others. Audioship is pretty accepting of its music vs others, however those who listen to music that might leave a certain aspect of music out (like no bass) or have very few instruments will still be frustrated. Pros (any pro that this game has will be one that Beat Hazard doesn't): - Up to 4 people can play. - 2 people can play on one keyboard. - Navigating music menu is easy. - "Test Your Luck" mode is excellent for parties. - No game soundeffects that take away or cover your music. Cons: - Accepts very few music file types. Only mp3, wav and ogg. - .wav music type apparently doesn't actually play, it just cuts straight to the end. - Music menu does not remember position. Annoying if you have large libraries. - Cannot change specific volume settings. The menu sound effects are loud and irritating as u2665u2665u2665u2665 because of this. - Cannot map the keys. Irritating if you are playing solo and it would be much better for wasd to be on arrow keys etc. - Cannot back out of the "controller settings" if you selected more players than you have responding controllers for. - Enemies are uncreative and boring. They are just coloured "shapes". - Enemies do not follow the music very well. They may spawn in time with the music, but we are not fighting them in time with the music. A break or solo in the song results in a screen covered with enemies that we are not equipped to fighting. - There is no apparent musical pattern to how the enemies appear. - Your control responsiveness changes depending on which button you press to ready up. Both R and P give you slow and accelerating commands (which are not desireable in what is effectively a bullet hell) whereas enter does not. However enter does not let you change colour nor rotate. - Bug: In multiplayer, after activating your rainbow "be able to shoot everything" power, player 2 will have its colour forcibly changed.. Doesn't even read my music, other than that.looks ok.



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